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electronic MUSICIAN



Feb 24

Written by: masterblogger
2/24/2014 5:32 PM  RssIcon

We don’t profile videogames often, but when we learned about the massive audio undertaking that went into Grand Theft Auto V, we had to dig deeper...and so our April cover story was born.
Just how big is this title? The latest installation in Rockstar Games’ blockbuster crime-adventure franchise was five years in the making and cost an estimated $260 million dollars to produce; at press time, it was on its way to becoming the best-selling game of all time.
Music has always been part of the GTA narrative, but V truly takes it to the next level: Three interactive scores evolve with game missions; 241 licensed tracks play on 17 in-game radio stations. Heavyweights DJ Shadow, Tangerine Dream, The Alchemist, Oh No, and Woody Jackson worked with dozens of artists, producers, and music supervisors to produce original music. But all told, more than 1,000 people touched this project at some point during development.
Not many of us are fortunate enough to work on creative efforts of this scale, but we can certainly learn from GTA V’s biggest music challenges: how to craft a score as a “character,” collaborate remotely on tight deadlines, and rethink music concepts for an entirely interactive medium. Want to learn more about this mammoth project? The fun begins in our March issue, out now. Tell us about your biggest scoring challenge! We just might feature you in a future issue.

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