Many recording musicians will gladly talk your ear off on subjects
like what their favorite mic preamp is, how they get the most realistic
kick-drum sound, and what the best-sounding monitors are; but if you
ask them about mastering, you're likely to get a healthy dose of
silence. That's because for many, the mastering process is shrouded in
mystery. A finished mix gets sent to the mastering facility and returns
to you shiny, polished, and bathed in that new-car smell. But how did
it get that way? And what exactly does the mysterious man behind the
curtain do?
Understanding mastering is increasingly important these days, as an
ever-growing number of musicians release CDs independently and must
decide whether to invest in the services of a professional mastering
engineer or to attempt to do it themselves. (The former is highly
recommended.)
To help demystify the subject, I contacted three esteemed mastering
engineers who generously took time from their busy schedules to discuss
their craft.
THREE MASTERS
Steve Hall is chief mastering engineer at Future Disc in Hollywood,
California. He recently mastered the Beach Boys' Pet Sounds
DVD-A for surround release and has done albums for a long list of
top-name artists, including Al Jarreau, Alanis Morissette, George
Harrison, and Madonna, along with many film-soundtrack albums, such as
The Matrix.
Award-winning mastering engineer Bob Ludwig is president of Gateway
Mastering and DVD in Portland, Maine. He recently remastered the entire
Rolling Stones catalog for hybrid SACD (Super Audio Compact Disc; to
learn more about the format, see “Square One: A Better
Mousetrap” in the May 2003 issue of EM). Ludwig's credits
would fill this magazine; a small sampling includes Steely Dan, Reba
McEntire, Nirvana, Pearl Jam, the Foo Fighters, and Bruce
Springsteen.
Stephen Marcussen is the owner of Marcussen Mastering in Hollywood,
California, and his client list includes Paul McCartney, the Rolling
Stones, Stevie Wonder, Barenaked Ladies, Michelle Branch, and Dwight
Yoakam.
LET THERE BE LIGHT
I started by asking the three engineers to shed a little light on
the fundamentals. “Basically, mastering is balancing, equalizing,
compressing, and just trying to get the most out of a musical
performance,” says Hall. “It's smoothing out all the rough
edges to make a polished, finished performance.” The idea, he
explains, is to make it as musical and exciting to listen to as
possible.
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Stephen Marcussen, owner of Marcussen
Mastering, enjoys mastering in part because it allows him to use both
his technical expertise and his creativity.
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In the course of their work, mastering engineers have to do all
kinds of sonic doctoring, including matching levels from song to song;
adding shimmer to the top and punch to the bottom; adjusting the levels
of individual instruments by using precise EQ (remember, they're
working with a mixed master); goosing up the overall loudness; and much
more. To become a successful mastering engineer requires not only
intelligence, talent, and excellent ears, but also a great deal of
experience.
“Mastering is an interesting profession, because there's no
substitute for experience” says Marcussen. “You can be a
mastering engineer with 18 months of experience, but you're really
still a babe in the woods. Every day in mastering offers a different
set of issues. When I first started mastering, getting the ball rolling
seemed to take forever. I was learning the craft.” There is
indeed a lot to learn, especially considering that mastering engineers
typically must be able to handle projects in many different genres of
music that have diverse sonic requirements.
Certainly a heavy-metal record and a traditional jazz album ought to
sound quite different. But how, specifically, does one approach these
varied styles? “When I am doing classical — and to some
degree, jazz — recordings,” says Ludwig, “I am
usually trying to create as dynamic a sound as possible, more like an
acoustic ‘photograph’ of an event that actually took place
somewhere. With grunge and heavy metal, high compression may be
appropriate. I would point out that many artists say they've
experimented, trying to get their mix to sound loud, but it never
sounds as loud yet open as a good mastering engineer can make it. These
are tricks of the trade you won't find published anywhere!”
HOT, HOT, HOT
Everybody wants their disc to sound great, but it seems that
nowadays a lot of people equate “best” with
“loudest.” That puts a lot of pressure on mastering
engineers to compress their masters heavily so that they can achieve as
hot a level as possible.
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Gateway Mastering and DVD's Bob Ludwig
is concerned that some people's practice of making masters can get as
loud as possible can detract from the musicality of the final
product.
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According to Ludwig, however, this is anything but a healthy
development. “This horrible trend started about eight years ago,
with the invention of digital-domain ‘look-ahead’
compressors,” he says. “First was the German Junger
compressor, then the Waves stuff, and the most infamous of all, the TC
Electronic Finalizer, a great piece of gear that's often misused. I'm
so glad these devices didn't exist when the Beatles were making their
music. Never in the history of the human race have people been exposed
to sounds as compressed as in the past few years.
“It's a losing battle for musicality,” Ludwig laments.
“To me, it's a fact that highly compressed music is tiring to the
ear and doesn't make you want to listen to something over and over
again. Could this be one of the reasons for the record industry's
demise?
“The problem is that many artists, producers, and A&R
people are very short-sighted,” he continues. “If you take
a new recording and compare eight bars of a piece that's been mastered
by four different engineers, often the loudest one sounds immediately
the most impressive to the listener. Hardly anyone listens to 40 or 50
minutes of the whole recording and decides how the total musical
experience was for them. Radio play used to be an excuse, but levels
now are radically high, and it can be proven that the high levels make
them more difficult to broadcast. Just ask Bob Orban, who makes many of
the compressors used in FM stations around the world.”
So what's the trick to keeping the natural dynamics? “That's
the creative part of mastering” says Marcussen, “and I try
to fit the creative part into the competitive part today. I was working
with a client yesterday, and we had a situation where we had an
extremely dynamic song sandwiched in between two songs that were far
from that. And when you master, the goal is that each song comes in and
hold its own.
“We had a piece that was literally a whispered vocal that went
into a huge chorus,” he continues. “It was one of those
things where I had to go ahead and manipulate the level, the rides, the
moves, the this, the that, and the other to make the song loud enough
— while keeping some honesty to the dynamics of the song. It just
becomes an issue of trying to work within the guidelines that are set
up. Fortunately, yesterday's project was a project that was a loud
record but didn't have to be the loudest record in the world. So it
gave me a little more room to work with to give the illusion of level
and dynamics.”
Hall sees it this way: “There are a few labels that just want
you to make it hot. That's basically their request. Obviously any
competent mastering engineer is going to do that. Most of the labels
pretty much let you do your thing. They figure you know what you're
doing if you've been doing it for 20 years or more.”
GETTING TO THE BOTTOM
Another controversial issue for mastering engineers is bottom end.
Everybody wants lots of bass, but how much is too much, and at what
point are subsonics a problem?
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Steve Hall of Future Disc warns against
overcompression of a mix, which can cause problems that a master
engineer cannot fix.
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“It depends on the material, for the most part, and what it's
going to be used for,” says Hall. “Obviously we put a lot
more bass on club stuff that we're doing — 12-inch singles and
things like that.” But Hall brings up an interesting
conundrum.
“The more bass you put on a CD, the less apparent level you're
going to have, because you must leave room for the midrange. So in
other words, if the bass is way up, the midrange and everything else is
obviously going to sound down in comparison. Chances are that even on a
small speaker system, your product's not going to sound quite as loud
as it could if there was less bass. But sometimes I roll things off at
20 cycles [Hz], or 17 or 18 cycles, or somewhere around there.
Sometimes I go a little higher depending on what's going on, because
nowadays everything's coming in on digital, so basically you have a
frequency response that goes down to DC, and you sometimes have things
that need to be trimmed on the bottom.
“The other problem,” he says, “is that you don't
want the CD crapping out on people's boom boxes. You have to think of
the small speaker and the people that are trying to play their CD. If
their speakers are farting, then obviously you've gone over the
top.”
Marcussen agrees, and he adds, “If you have something that has
a really luxurious low end — as I like to call it, something that
goes really deep and is appropriate — I try to get it to a place
where it's not going to break up on smaller systems. In the mastering
world, and I think I can speak for all mastering engineers, we all like
to think that we all have high-resolution systems that are pretty
extended and pretty real and true, so it's hard to get something to
blow up in a mastering room.” However, there are areas to watch
out for.
“In some cases,” says Marcussen, “especially with
synthesized drums and whatnot, there is so much low end that it just
doesn't translate to the car or to the boom box. So I try to keep the
low end reasonable to the project, but also so it will fit in the
general playback arena. There are times where somebody will say,
‘We really want that 28-inch bass drum to flap,’ and that's
not necessarily going to work on a computer speaker. So long as
everybody has a heads-up on that issue, it works fine. But in trying to
please everybody, I try to not let too much stuff through that could
potentially destroy someone's stereo. There's no rhyme or reason to
putting a 10-cycle or a 50-cycle filter on everything. But if
something's got a low-end problem and I put a filter in, I try to keep
the intended impact and just trim what I need to.”
“Most clients want an appropriate bass,” says Ludwig.
“For some projects, like club mixes or rap music, deep bass may
be the thing. For other music, too much low end clouds the crucial
vocal. One problem we get is band members complaining that the amount
of bass that can be achieved will bottom out their car systems too
easily. This is the most common complaint that results in less extreme
low end. If a rolloff is necessary, it is always done to taste, so it
might be at 20, 30, or 40 Hz. Many of today's pop radio stations seem
to roll off low bass, perhaps because these stations are in competition
with each other and too much low end makes their compressors work too
hard, making them less apparently loud than other stations.”
DON'T TRY THIS AT HOME
In addition to their considerable expertise, top mastering engineers
also bring to bear an arsenal of specialized audio tools. “We
have six different kinds of analog playback electronics,” says
Ludwig. “It's that important to me. I feel that playing back the
tape with the appropriate electronics does a lot of the mastering sound
for you and is a crucial starting point. We have Studer electronics,
Ampex electronics, ATR-Services tube electronics, Cello Class A
electronics, Tim da Paravicini's Esoteric Audio Research tube amps, and
most recently the famous Aria pure discrete Class A electronics that
were used in the Rolling Stones hybrid-SACD reissues.”
Hall adds, “I use a TC Electronic System 6000 sometimes. I use
Weiss EQ1s and Weiss DS1s for digital applications. For workstations, I
use Sonic Solutions HD, which is improving all the time. And then there
are other times when we've gone totally analog. We just finished,
several months ago, the Beach Boys' Pet Sounds. We brought in
additional Sontec equalizers and some Esoteric Audio Research big tube
compressors, and did the whole thing in an analog pass, which is a
totally different ball game from what I normally do for surround. But
back when we were doing vinyl, everyone had an equalizer and a console
and a compressor, and that was pretty much what we used. Nowadays you
need many different tools for different applications — different
processing for different problems that you run into.”
Marcussen's large collection of gear includes digital processors
from Weiss, TC Electronic, dbx, and Waves; Manley and SSL compressors;
a Sonic Solutions DAW; and Studer 820 and Ampex ATR 102 2-tracks.
MAKING LIFE DIFFICULT
What makes a mastering engineer's work more difficult? One major
cause of trouble is too much compression or preprocessing used during
the mix-down phase of the project.
“The one problem that's pretty hard to fix,” says Hall,
“is when somebody comes in with material that's already pretty
well slammed. It doesn't usually leave us much room to work when
something's already compressed and, basically, totally annihilated. You
can do some subtle EQ, but you're pretty much locked in at that stage
of the game.”
Marcussen agrees. “When people work on workstations,” he
says, “they have a tendency to use some of the plug-ins a little
too enthusiastically, which doesn't leave much room at the back side
for mastering. So, if you come in with something pretty loud and pretty
blazing, it just makes it more difficult to solve a problem that needs
to be fixed.”
The best way to make things go smoothly at the mastering phase is to
come in with well-crafted mixes. “For me, the biggest problem is
that often there isn't enough time spent riding vocal levels so you can
hear all the words properly,” says Ludwig. “Once that is
achieved, it's important to print that carefully balanced vocal at
several different levels. The second item is that our ears love analog.
Great-sounding digital recordings can be done, but I think it takes a
little more expertise and care to achieve that than with older analog
techniques. There are more pitfalls with latency and overload headroom
to observe. Many professional analog equalizers sound amazing; there
are many digital equalizers that sound horrible. Great ones are out
there, but buyer beware!”
Ludwig adds, “Use your ears. Try to get it as perfect in the
mix as possible. Having said that, if someone is insecure and feels
that they need extra compression, use caution. Most recording
compressors are great for mixing but don't really make good mastering
compressors. Once you put compression into the mix, there is no way to
take it off. If you aren't sure, a much better plan is not to do much
compression and let the mastering engineer take care of it.”
READY TO GO
I also asked the experts to offer their advice for those looking
toward a career in mastering.
“Make sure it's the kind of thing you want to do,” says
Marcussen. “Mastering is a great business to be in from my
perspective, but it doesn't have the buzz of being in the recording
studio, where you're there when the track is cut and the magic of the
track comes together. It's a little more technical than being in the
recording studio. The nice thing for me is that it's a 50-50 split
between technical expertise and the creative side.”
However, be ready for some serious pressure. “It's a pretty
intense world to work in,” Marcussen says. “There's a
tremendous amount of responsibility. It is the final stage. From here
it goes to manufacturing. So you really want to dot your is and
cross your ts properly.”
Ludwig stresses the importance of a mastering engineer having a
musical perspective. “For me, it's essential for an engineer to
be a musician as well,” says Ludwig. “All of our engineers
at Gateway Mastering and DVD play an instrument and have at least a
four-year degree from a school that specializes in making music as well
as recording and producing, such as the University of Massachusetts at
Lowell or the Berklee College of Music in Boston.”
In addition to the right training and background, having the right
workspace and the right gear is key, according to Ludwig. “The
next most important thing is to have a fantastic monitoring system
— as all your judgments will be based on this — having a
great, acoustically perfect-as-possible room to put them in. For me, it
means the room needs to be rather large in order to have as few bass
eigentones as possible.” (Eigentones are acoustical resonances or
standing waves in an enclosed space. They are caused by parallel
surfaces, and they typically can muddy the sound or create bass
frequencies in the room that are not in the recording.)
Finally, you must have the right approach. “Don't go overboard
with compression,” Hall emphasizes. “I know that there are
a lot of people that slam the crap out of stuff, and it's pretty
unfortunate. It basically takes the music right out of the music, and
you end up with something that's so right in your face, you can't even
appreciate listening to it — or you don't want to listen to it
twice.”
Ludwig sums it up this way: “Do no harm. For most of the
recordings I work on, great mix engineers and producers have spent lots
of time trying to get it right in the first place. I honor what they
send me and try only to add any additional musicality my ears hear that
can be enhanced in the mixes.” Words to live by.
JJ Jenkins is a San Francisco Bay Area producer, musician,
and songwriter. He performs with the band Ariel and is the coauthor
of Crazy Campsongs (www.crazycampsongs.com), a book of humorous
songs.
MASTERS OF SURROUND
When mastering engineers are asked to work on a surround-sound
project, their jobs get more complicated.
“There are a lot more things to worry about,” says Steve
Hall. “You worry about the balance of the surround channels and
balance on the center channel and how that's relating to the whole
front-center image. You're also concerned — if you're using an
LFE [subwoofer] channel — about how that relates and how it mixes
down to a bass-management system.” (Bass-management systems
determine how much low-frequency content gets sent to the subwoofer
channel.) “It becomes much more complex than just doing a
standard stereo project.”
However, Hall says that improved technology has made mixing in
surround less problematic than it used to be. “The tools that we
had early on in the game were pretty crude,” he recalls,
“and for the most part, they were always being pushed to their
limit. Now those tools are becoming more and more perfected. It's
making the job a lot easier.”
“Surround is much more costly in equipment and time,”
adds Bob Ludwig. Compared to mastering CDs, he says, “the amount
of latency, time code, and sampling-rate conversions involved in the
surround world are much more of an issue.” To deal with such
challenges requires specialized gear. “I just finished installing
an 8-channel, state-of-the-art analog surround console. We have six
channels of two brands of equalizers and we have special analog
compressors that are modified with external voltage control to maintain
the correct soundstage; ‘soundstage’ meaning the width of
the sound being presented to your ears. Even now, in 2003, there are
precious few multichannel sampling-rate converters.”
The number of surround projects — both new releases and
reissued classics — is increasing. “For the past month I've
probably done a surround project a week,” says Stephen Marcussen.
Despite the added complexity, Marcussen finds surround projects easier
in some ways. “The recordings I've been working on have been
released previously as records or CDs and have been remixed for the
surround format. When you have five speakers as opposed to two to put
the same number of instruments in, it's a little more relaxed.
Everything's not fighting for the same space, because it can get spread
around a little more.”
However, he does add this caveat: “The thing that I really try
to not do is make loud 5.1s. I've done a few where the producer or
artist requested them to be aggressive, and in hindsight, if they had
been a decibel or two quieter, I think that they would have been
better. The one thing that I try to do is keep it a little more natural
and not so in-your-face — because if you had stuff jacked up the
way we do the 2-track stuff, but coming out of five speakers, I think
it wouldn't be a satisfying listening experience.”
ADVICE FROM THE TRENCHES
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Paul Elliot
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Independent musicians who are pressing their first disc or just on a
tight budget may not be able to take advantage of the benefits that a
major mastering facility can offer. Still, there is a lot you can do to
properly prepare your project for its final stage. I asked Paul
Elliott, mastering engineer at The Soundlab at Disc Makers (one of the
largest American manufacturers of independently released CDs) to
describe some common pitfalls to avoid when preparing a project for
duplication.
Do you get many projects from artists who have already done their
own mastering?
We do get a good number of people who are doing it themselves. They
go out and get an all-in-one type of box and feel they can master the
music themselves. We're dealing with people that don't really have a
large budget, so they are cutting corners in this way. When it gets to
us, sometimes the damage is already done, and they're hoping that we
can improve it. We sometimes are trying to undo what's been done.
You deal with vinyl in addition to CDs. What are some of the
differences from a mastering standpoint?
For vinyl, your phasing is much more important. You can't have stuff
out of phase on a record, because your needle's going to be jumping out
of the groove. Out-of-phase bass content — mainly kick and bass
— is more problematic in causing cutter-lift, which causes the
cutter head to lift off the record.
What about vinyl and the loudness issue?
There's still a push with vinyl to be just as loud as everything
else. But depending on how many songs there are on a side, we have to
worry about how much bass and how much volume we can give a record.
There are a number of different rules to follow.
Do you have any advice for artists submitting their projects
(both CD and vinyl) for mastering?
My advice generally is that it's a good thing to have another set of
ears listening to the music and giving opinions and making some
decisions on it. They can take a step back and look at it from a
different perspective. Have a mastering engineer or someone other than
yourself or the studio engineer who recorded it listen to your mixes.
Occasionally, artists or engineers will do their own thing, and then
they'll send it in, and they'll want feedback. Usually, what I end up
talking to them about is getting the best out of each track.
Can you elaborate on that point?
Take some time to get each individual element to sound as good as
possible. Use good musicians, good mics, good snares, and so on, to get
good sounds. Then you're building with quality material to start with.
There's that old saying about fixing it in the mix. The same thing
happens here. People say “fix it in the mastering.” It's
not going to work out that way; there is a ceiling to what mastering is
going to do for your project. Start with high standards for every
detail, and the end result after mastering will be something you can be
very proud of.