The musical mad
scientist digs deep into
acoustic modeling,
sound design, and
synthesis for a
radically new musical
vision on ISAM
CAN A steep learning curve get in the way of
creativity? Not if you’re Amon Tobin. A few
years ago, after he moved his home studio
from Montreal to a secluded spot north of
San Francisco, he opted to take a leap into
the unknown. Up until then, Tobin’s music
had been largely sample-based—bent beyond
recognition, to be sure, but still reliant on vinyl
sources. That started to change with 2007’s
Foley Room, a lively canvas of environmental
“found sounds” and acoustic performances
that were chopped, molded, and reworked into
songs with synth-y melodies and engine-like
rhythms. Now it was time for the next level.
“I spent over a year just educating myself
about synthesis,” Tobin explains. “I wanted
to make sound design a part of the music, and
vice versa—something more than just creating
samples. And the starting point was based on
the idea of trying to build playable instruments
out of anything I can find.”
ISAM (Ninja Tune, 2011), or Invented
Sounds Applied to Music, isn’t highbrow
musique concrète, but it’s a far cry from the
jazzy drum-and-bass blowouts that won
Tobin such a cult following in the late ’90s.
Now he can take any sound—rustling paper,
a creaking chair, a plucked rubber band, even
his own voice—and spectrally analyze and
process it inside a high-octane Kyma X system,
sometimes augmented with GRM Tools or
Applied Acoustic Systems plug-ins. He then
“plays” the MIDI-mapped result on a Haken
Continuum fingerboard controller and builds
sequenced tracks on Cubase.
“I didn’t concentrate on doing elaborate field
recordings,” Tobin says. “In fact, I did several
tracks where I didn’t leave the studio at all. I just
looked around the room to see what I could use.
A lot of the time those sounds were mixed with
synthesizers or multi-sampled instruments, but
I quite liked the idea of keeping it simple. Once
you take a sound and convert the waveform into
its different sines and harmonics, you have an
awful lot of room to maneuver.”
If Tobin sounds cagey about some of the
moves he made, it’s only because his approach
to composing is so improvisational at its core.
But ISAM does have its signposts. The Rhodeslike
melody and airy strings that emerge from
the pulsing chaos of “Journeyman” are loosely
based on sounds designed by Edmund Eagan
specifically for the Continuum. Mellotron and
flute emulations form the basis of “Dropped
from the Sky,” with the song’s psychedelic
vocal harmonies giving a nod to the Beatles’
Revolver period. (Speaking of which, the
Björkishly layered female vocals of “Wooden
Toy” and “Kitty Cat” are indeed Tobin’s.) On
the flipside, the fractured, sci-fi dubstep feel
of “Goto 10” and “Piece of Paper” originates
with the pliable Continuum control surface,
which Tobin tweaks and prods almost as if
it were a turntable.
“Everything on the record is moving in a real
physical way,” Tobin says. “It’s the same fluidity
that you get with actual instruments. Here they
just sound synthetic because they are synthetic,
and I’m quite fascinated with that. To me it’s all
about mixing these worlds of recorded, found,
and synthesized sound. I’m not claiming to
invent the wheel here, but I had to form a
working method that I was totally unfamiliar
with, and that really opened up possibilities
that I had no concept of before.”
“3D” MIDI Control with the Haken Continuum
Introduced by inventor Lippold Haken at the 2004 NAMM show and progressively
refined since then, the Haken Continuum is the arguable centerpiece of ISAM. The
unit allows MIDI control in three dimensions—X, Y, and Z-axis (keyboard pressure)—
and has its own built-in set of sounds designed in Kyma by Edmund Eagan.
“It’s really flexible for getting your fingers inside a sound,” Tobin observes. “With
a very small movement, you can control various aspects of it. It’s like having a very
liquid and really powerful control over your sounds.”
For a demo by Tobin himself, check out: amontobin.com/galleries/videos/making-sounds-isam.