By John Payne | Sun, 01 Aug 2010
A collaborative project by electronic pop duo Matmos
and New York’s avant-classical ensemble So
Percussion, Treasure State [Cantaloupe] is so jampacked
with compositional and engineering
processes that even Matmos’ M.C. Schmidt and
Drew Daniel scratch their heads about the methodology
of its creation.
So Percussion and Matmos (left to right)—Drew Daniel, M.C. Schmidt, Adam Silwinski, LawsonWhite, Josh Quillen, and Jason Treuting.
Matmos joined So Percussion at producer Brett
Allen’s SnowGhost Studios in Whitefish, Montana, for
a series of studies focusing on the musical potentials
of elementary materials such as ceramic planters,
pails of water, and aluminum beer cans. The tracks
generated at SnowGhost were subsequently diced
and spliced by San Francisco plunderphonic-ist Wobbly,
and Schmidt and So Percussion’s Lawson White
overdubbed other instruments and sounds, then
processed and mixed the results.
So Percussion (left to right)—Adam Silwinski, Jason Treuting, Josh Quillen, and Eric Beach.
The tantalizingly trippy end product came about
through the interface of odd sound samples and even
odder post-production choices. The glitchy funk of
“Cross” has some surprising sources. “I took a bunch
of distorted recordings of swing and big-band drumming,”
Daniel says, “and then I viciously EQ’d and
exaggerated all the pops and dropouts that the vinyl
transferred, hence there’s barely any of the swing left.”
Daniel used Cycling ’74 Max/MSP software to draw
out previously unheard sonorities from the vinyl tracks.
Much of the Matmos portion of the material was
generated live with Daniel’s E-mu e6400 sampler,
with live- and post-processing via Ableton Live and
MOTU Digital Performer. On “Needles,” So Percussion
played a cactus, amplified with a Barcus Berry
transducer contact mic. As the group hit the cactus
needles, the signal was sent to Brett Allen, who
processed the output with a harmonizer. Daniel then
took the harmonized signal, chopped it up, created
samples, sequenced them into MIDI, and sent the
parts to different sounds.
The dense sonics of “Cross” derive from real kit
drums, handclaps, multiple guitar layers, and the
cries of a hunting call that Schmidt bought at a
sporting goods shop in Montana. “It’s supposed to
imitate two female elks in estrus, fighting for the
attention of the male,” he says with a laugh. “It’s a
double-reed thing where you can’t play the same
pitch on the two reeds simultaneously, so they’re
constantly doing these sort of frequency modulation
bends back and forth.”
After Wobbly built the assembled birdcalls into
a solo, says Daniel, “it sounded like Rahsaan
Roland Kirk records being playing backwards in a
blender.”