By Craig Anderton | Fri, 18 Feb 2011
There’s been lots of talk about amp sims for guitar,
but not so much about amp sims for bass . . .
stay tuned, though, because amp sims are
arguably even more applicable to bass than to
guitar, and here’s why:
· Basses are an octave lower than guitar, so the
high-frequency harmonics generated by heavy
guitar distortion—which can lead to unpleasant
artifacts—are less of an issue, if they’re an issue
at all.
· Guitarists are really picky about distorted tone;
when multiple notes play simultaneously,
intermodulation distortion needs to be pleasing—
and emulating tube/transformer intermodulation
distortion with sims is not easy. Bass parts often
consist of single-note lines, making intermodulation
distortion characteristics far less important.
· Recording a bass amp with a mic can be a
problem due to room acoustics, because the
long bass waveforms tend to interact with
non-treated rooms in undesirable ways, causing
build-ups and suck-outs. That doesn’t happen
with sims.
While many amp sims designed for guitar
include emulations specifically for bass, there
are some bass-centric issues—are frequencydependent
effects tuned down for bass? Can
you create parallel effects paths easily to preserve
the low end? Are the virtual miking options
suitable for bass?
With the following sims, my primary test was to
create a parallel patch for each one (except for
the Ampeg SVX, which doesn’t allow for parallel
paths), consisting of a Jazz Chorus-type guitar
amp for high frequencies, layered with a big bass
amp sound for lower frequencies. One surprise
was that all of them make solid, pleasing bass
sounds with an “amp” character that you can’t get
from going direct. Another surprise was the general
accuracy of the emulations; for example, the
various Ampeg B-15 emulations really sounded
like a B-15. (I’ve logged a lot of hours with that
sucker, so the sound is burned into my brain.) As
a result, the sim you choose will likely have more
to do with special features or options that may be
important to you. Let’s look at each sim, and the
kinds of “special sauce” each offers.
CONCLUSIONS
Really, there isn’t a loser among any of these products; as many of these programs are on
their third or fourth generation, the companies have had time to nail down their emulations.
However, there are some differences that may sway you one way or another. Note that
most of these have demo versions available, so you can check them out before committing.
AmpliTube 3 can integrate other IK products, making it more of a “modular” setup
that can be expanded with IK’s Fender and Ampeg sims. The tone is outstanding, and
if you also play guitar, being able to expand the system is a strong point. The miking
options are intuitive and effective. If you want bass and only bass, Ampeg SVX delivers
great bass sounds; but some might find that it’s worth getting AmpliTube 3 and
Ampeg SVX because of the greater range of tones.
POD Farm 2 also allows for expansion by purchasing the Platinum pack, which gives
it an edge in the “sheer number of stuff” category. The vocal preamps are a plus if you
work with voice. POD Farm 2 also breaks down various aspects of the program into
“elements,” and instantiating just these can save on CPU power; and of course, Line 6
has been at the modeling game a long time, so they have the tone thing down.
For sonic mad scientists, Guitar Rig 4 offers features like splits within splits, the
crossover module, multiple modulation sources, etc. These may not be as applicable
to bass as they are to guitar, but they open up opportunities for bassists that
other programs don’t offer. Couple that with attractive pricing, and GR4 is extremely cost-effective.
ReValver MkIII falls into a similar category
as GR4, as you can dive really deep
into the options. However, ReValver is the
only modeler that lets you tweak down to
the level of individual components. This can
be pretty daunting, but the versatility is outstanding,
and you can actually create your
own tones rather than having to rely on the
ones that come with the software.
VBA Pro is the least flexible of the
bunch, but has the appeal of solid sound
quality, ease of use, and transparency for
the “I just want to play music” crowd.
Despite the seeming simplicity, though,
the options are well-thought-out, and provide
a wide range of tonal variations given
the number and scope of controls. If you
don’t need the bells and whistles of guitar
and other processing, VBA Pro focuses in
on bass players like a laser.
Finally, Waves GTR has a unique,
detailed sound quality that’s subjectively
different from most other sims. It’s a very
subtle difference, but works very well for
bass. GTR also allows for multiple routing
choices due to the amp/pedalboard separation,
although it takes a little more effort
to copy tracks to take advantage of this.
I’ve also found that while Waves doesn’t
really push this point, their effects are eminently
applicable to vocals, drums, and
the like; they don’t sound that different
from the effects in their pro apps.
I’d love to be able to say “One particular
sim is definitely the best for bass,” but
after spending quality time with all these
sims and my BecVar bass, I have to say
that they’re as different as . . . well, real
amps. They have their own unique
features and qualities, and judging those
kinds of factors gets really subjective,
really fast, depending on your particular
needs. Your best option is to take advantage
of the free trials and demos, and find
out which sim works optimally for you.
Parallel Lines
Being able to create parallel signal paths is important with bass, because many
bassists use guitar effects that aren’t “tuned” for bass. For example, most envelope-
followed filters optimize the frequency range for guitar, so putting bass
through it kills the lows. But put that filter in parallel with the bass, and you’ll overlay
the cool filtery effect on the bass’s low end.
You can create parallel paths in any DAW by copying a bass track, then
instantiating another set of plug-ins. However, I like sims with built-in parallel
path options, because you can simply save one sim preset and have everything
ready for recall at any time. DAWs offer a workaround if they can create and
save track presets or effects chains (i.e., particular configurations of effects and
tracks as a single entity). While somewhat more difficult to set up in the first
place, once you’ve saved your track preset you can recall it as desired.
More from this Roundup:
Native Instruments Guitar Rig 4 Pro
Line 6 POD Farm 2
Waves GTR
Studio Devil VBA Pro
IK Multimedia AmpliTube 3
IK Multimedia Ampeg SVX
Peavey ReValver Mk III