My introduction to music production on
the Mac came by way of MOTU Performer.
Over the years, I''ve always found Performer''s
workflow compatible with my
own. When I learned that MOTU was
releasing a rhythm workstation, I was
eager to find out if that same simpatico
sense of workflow extended into the
realm of groove and beat production. I
got a chance to find out when I briefly
covered BPM 1.01 in a rhythm programmer
roundup (see the August ''09 EM).
However, version 1.5 enhances the experience
while including a treasure trove of
new sample content.
FIG. 1: BPM 1.5 manages
to arrange all of its
functionality within a
click or two. Here, I am
painting in buzz rolls for
hi-hats.
BPM ships with an iLok key and supports
MAS, AU, RTAS, and VST plug-in
formats. I tested it on a 2.8 GHz, Quad-
Core Xeon Mac Pro and a 2.93 GHz Core
2 Duo Macbook Pro, using Mac OS X
10.6.5, and later, OS X 10.6.6.
Once you launch BPM 1.5, you''re
greeted with the familiar MPC drum
machine-style topology (MOTU even
included an MPC-style note-repeat button
for drum rolls) with an easy-on-theeye
design and access to the
instrument''s deeper editing features all
within easy reach (See Fig. 1). Significantly
more than a drum machine, BPM
1.5 is capable of re-sampling its own output
or capturing external audio with the
included BPMSampler app. But that''s
just the tip of the iceberg, because once
BPM captures audio one-shots or loops
there are many ways to get unique, creative
results.
BANK ON IT
BPM is designed to let you layer grooves
pattern-by-pattern, beat-by-beat. The lower
left-hand area lets you switch between
banks, which harbor drum kits and patterns.
Just below the Bank buttons are
Rack buttons, which load multisampled
instruments and slice loops. To the right
of each bank and instrument is an SP
button, which emulates characteristics
of the E-mu SP1200 drum machine. To
my ear, this feature adds mid-range harmonic
distortion and some presence and
punch, along with a taste of 8-bit-style
aliasing. There''s no control over the
amount; it''s either on or off. But the effect
is never overbearing, and BPM provides
plenty of ways to “break” sounds, if you
need to.
Directly to the right is the familiar set of drum-machine trigger pads. These
serve multiple purposes depending on
context. Besides triggering sounds, clicking
on the pads while editing can select
the samples or synthesized sounds
assigned to that pad, or select events
created by that pad for tweaking. Pads
can also be used to trigger Scenes, which
are composite structures of patterns and
sequences.
FIG. 2: In Live Mode, pads trigger entire
scenes rather than individual notes.
MODUS OPERANDI
Two buttons sitting below the banks and
instruments switch between modes of
operation that determine BPM''s overall
playback scheme. Live mode takes a
more improvisational approach, supporting
selection of Parts and Scenes on the
fly. Accordingly, the pads become buttons
for Scene selection, and the pad
labels change from kit pieces to Scene
numbers (See Fig. 2).
FIG. 3: A BPM 1.5 Rack can hold as many
instruments and loops as your computer
can handle.
Song mode compiles Scenes into song
form. Sound-wise, a Scene comprises
four Banks of percussion sounds and triggered
loops and two Racks of multisampled
instruments and slice loops. Don''t
let the two Racks fool you, though: By
default, each Rack opens to reveal several
slots, or “parts,” which can hold both
instruments and slice loops. You can add
as many parts as your computer''s RAM
can handle (see Fig. 3).
Each Scene can hold one of 16 patterns
for each pad bank or rack slot. Each
pattern for the Rack instruments can be
up to 32 bars in length. I''m not sure why
one component uses steps and the other
uses bars; the difference in nomenclature
can become confusing when you try
to map out song strategies.
You can work with patterns in several
ways, freely jumping from one workflow
to the other, if that suits you. BPM harbors
a ton of stylistically arranged patterns.
If you want to go beyond basic
looping, these are excellent jumping-off
points. You can load patterns with kits,
swap out kits or individual pads, load
new patterns using different kits, or even
drop MIDI files from the desktop. BPM
is very flexible that way, thanks to an
easy-to-navigate Browser on the far right
of the instrument.
Begin by loading a drum kit or an instrument.
BPM provides 19GB of sounds,
including Beat Box Anthology, which harbors
an absurd number of classic drum machine
sounds. If you want to use your
own sounds, just drag samples from the
desktop and drop them onto pads; BPM
supports WAV, AIFF, and REX formats. Conversely,
you can create audio tracks by
dragging patterns from BPM to your host
program''s audio tracks. Once you have
selected a kit or a Rack instrument, you
are ready to sequence patterns.
A large, orange window dominates the
BPM interface. The window harbors work
areas for sequencing and pattern edits,
sound design, effects processing, mixing,
Scene building, and song-form arranging.
Switching between tasks is as easy
as clicking on the buttons to the right of
the window.
GRAPHIC VIOLINS
The sequence editor for the drum banks
takes a step-edit approach, whereas the
instrument racks rely on a piano-roll editor.
If you click on the SEQ button while
sequencing a drum bank, a familiar drumediting
grid displays events across a left-to-
right timeline and a top-to-bottom axis
of drum-kit pieces. You can set the number
of steps and resolution of the pattern
at the top of the display and zoom in or out. The trick to tweaking drum events
lies in the Graph window, which you access
from a button on the upper left of the edit
display. There, you can edit Velocity, create
buzz rolls, draw modulation curves for
filter cutoff, move start times, pan, and
tune each event individually.
The Graphical Editor for Rack-instrument
parts is a greatly simplified version
of the one in Digital Performer. You get
a marquee tool, a pencil tool, and an
eraser. You can snap notes to a grid,
change the grid to reflect different timing
values, and freely drag notes to alter
duration, pitch, or time. Graphs let you
“paint” complex modulations quickly, with
pinpoint accuracy, though I wish that the
editing of Velocity and timing shared the
simplicity of the Rack''s Piano-Roll window;
it''s much easier to just grab an
event and move it where you want it.
Shift-clicking on an event and dragging
up or down to edit its Velocity is easier
than going to a Graph window, selecting
the kit piece from a pull-down tab, finding
the occurrence you wish to change,
and dragging a bar up or down to change
its Velocity. One word of caution: the Undo
function in BPM 1.5 is barebones—it
only applies to recording. You can''t undo
most edits, nor is there a Redo button.
So, save early and often.
Clicking on the Edit button lets you
access basic, but important sound-shaping
features. For example, you can select
a sample by clicking on its pad or with
a MIDI note. A waveform display lets
you set start and end points for a
selected sample, adjust its amplitude,
assign it to an exclusive group (as used
in hi-hat programs), set its polyphony,
and more. Control-clicking brings in
reverse-sample playback, normalizing,
among other things. The FX tab is where
you can add reverb (with or without convolution),
delay, modulated effects, bit
crunching, and amp simulation. A very
flexible routing scheme lets you situate
effects as inserts for a sample, the
entire part, or a bank, whether as aux
sends or dedicated bank aux sends, or
at the main outputs.
Bank pads and Rack instruments
all have basic synthesizer parameters
attached, such as LFO and modulation
assignments, as well as overall transposition,
pan, glide, and more. Sample
playback isn''t the only sonic option
BPM offers; you can design any and
all kit elements from BPM''s drum synthesizer.
Right-clicking on an empty pad
loads a synthesizer oscillator, which
offers a raft of excellent presets and
starting points for various drum elements.
Or you can shape your own from
scratch. These sound terrific, and they
go well beyond the typical 808- and
909-type sounds.
BEAT MANIFESTO
There''s plenty more in BPM 1.5, such
as FlexLoops, which present the presets
in multiple forms—kit with pattern; kit
only; pattern only; and slice loops. This
allows you to drill down into a loop and
change any aspect of it, from an individual
sample used on a pad to the bank
effects. You also get plenty of real-time
tweaking with easy MIDI-control assignment
and compatibility with other MOTU
and Universal Sound Bank products (see
the sidebar The Stylistics). If you have
the faintest notion of how an MPC or
other groove engine works, you could
probably build your entire song in a single,
nonstop BPM session. Yet overall,
MOTU''s intuitive, easy-to-navigate design
philosophy lets you find whatever you
need with a minimum of fuss.
As a smart, great-sounding groove
machine, BPM 1.5 is worth checking out
if you''re looking for a one-stop, nonstop
virtual groove machine (especially if you''re
fond of the MOTU workflow or a musician
transitioning from an MPC-style
groove sequencer). And the expanded
library alone is worth the upgrade from
earlier versions of BPM. I recommend it
enthusiastically.
THE STYLISTICS
BPM 1.5 ups its content formidably over earlier versions with more than
19GB of sample content. To accommodate the new material, the pattern
library has also been expanded. You can load kits, patterns, or both simultaneously.
The kits and patterns divide into 15 folders, grouped by musical
style or sound, among which are Big Beat, Dancehall, Dirty South, Electro,
Hiphop-RnB, Minimal, Ragga, and Vinylized.
The content derives from the original BPM library as well as Beatbox
Anthology, which is a collection of classic drum-machine sounds ranging
from the inevitable Roland TR-808 samples to the more recent sample-playback
drum units from Yamaha and Alesis. Among my favorites were some
of the Ragga and Vinylized kit-and-pattern sets (See Web Clip 1). BPM 1.5''s
library isn''t long on unprocessed, realistic kits, but you can always use your
own samples. If you own MOTU''s MachFive sampler, you can import factory
kit presets or your own drum-kit creations.
In addition to its sound Library and it''s ability to import raw samples,
BPM 1.5 can draw from just about any Universal Sound Bank-compatible
product. Using MOTU Ethno2 in BPM is an unmitigated joy. After installation,
Ethno automatically showed up in the BPM browser. The variety of
sounds added drives BPM 1.5''s potential through the roof, with percussion
maps and loops, including Indian percussion and instruments, Kora performances
and Griot singing, accordion loops, log drums, Taiko loops, and
more: a seemingly inexhaustible supply of instruments gathered from all
over the globe. You can sift through Ethno''s offerings geographically or by
instrument type.
Since version 1.05, BPM has added a highly configurable arpeggiator for its
Rack instruments, and you can put this to great use with some of Ethno''s tuned
percussion. The log drums, sanza, and kora were particularly satisfying (if not
ethnically accurate) when played through a variety of arpeggiator presets. Of
course, you can configure your own patterns, as well (see Web Clip 2).
Click on the Product Summary box above to view the BPM 1.5 product page.