By Craig Anderton | Sun, 01 Aug 2010
We reviewed Maschine 1.0 in the 06/09 issue, but
the 1.5 update is a significant feature upgrade, and
well worth covering. Although we won’t dwell on the
basics, Maschine is a hardware/software combination
that streamlines the beat creation/groove process. It
follows the usual drum machine paradigm (you string
patterns into songs), but also borrows Ableton Live’s
“scene” concept for triggering multiple patterns
simultaneously. Furthermore, it’s a sampler and resampler
that can slice files. The hardware is particularly
classy (and responsive); overall, the entire
package is a strong one—but version 1.5 kicks it up a
notch (Figure 9).
Fig. 9. The overall Maschine interface; check out the selection of effects.
More vintage: Given the hardware’s MPC-friendly
layout, it’s not surprising that 1.5 allows importing
MPC banks and programs. But you can also choose a "Vintage” sampling engine instead of the standard one,
with sound options for MPC and SP1200 (E-mu’s famous
drum machine); the latter includes five different filter types.
Many have claimed to duplicate the SP1200 sound, but
having written the manual for it, I can vouch for the accuracy—
which is most obvious when altering pitch on a highhat
or cymbal, and you hear artifacts like those generated
by E-mu’s “sample skipping” transposition technology.
16 velocity pads: For precise velocity programming,
you can assign a single sound to all 16 pads, each with its
own velocity level. This is more useful than it sounds when
you’re building drum tracks one at a time, as predictable
velocity control can lead to more expressiveness. And
speaking of expressiveness, Maschine finally responds to
MIDI pitch bend and mod wheel messages.
Fig. 10. There are far more sample editing options in version 1.5.
Sample editing. Maschine now allows deeper
onboard destructive sample editing (truncate, normalize,
reverse, DC offset, cut/copy/paste, fades, etc.), which
as with so many Maschine functions, can happen in either
the software or hardware user interface—and all communication
is bi-directional (Figure 10). To go along
with this, there’s better scrolling and zooming. All in all, Maschine feels much more like a “real” sampler now.
Slice and dice: Version 1.5 imports REX files, but can
also slice existing files based on dynamics, grid, or rhythmic
value (e.g., every 16th note)—and yes, slice points are
editable, with a great deal of detail. The improved zooming
and scrolling comes in handy here too, as you can
tweak the slice start and end with precision. After
you’re done tweaking, as with REX files, you can see
the different notes triggering the slices (Figure 11),
and adjust velocity and position for each slice, as well
as cut, paste, copy, and overlap slices.
Fig. 11. When you import a REX file, you can see the familiar stepped pitches that trigger the REX slices sequentially.
Plays nice with others: Maschine integrates much
more fully with hosts, as well as your overall studio
setup. Drag and drop works for both MIDI and audio
from Maschine to a host (but not from host
to Maschine), so any pattern you create can
become a part of your DAW project. This
has several implications. For one, you can
develop patterns with Maschine in standalone
mode, then bring it into a project as a
plug-in and bring all the files into your host.
These can then drive Maschine, or some
other sound generator. Maschine can also
drive external MIDI devices, either from its
controller, or the built-in sequencer; this
makes it more of a “brain” for a MIDI setup,
particularly as you can record notes directly
into a DAW from Maschine. This is helpful if
you want to use Maschine’s controller, but a
different virtual instrument within your DAW.
Furthermore, you can export MIDI files from
Maschine, and when it’s time to save a project,
samples can now be included with the
project in a self-contained folder (major
thumbs up for that one).
Workflow: You can assign the eight
knobs to Macro functions, for example,
bringing out several kick drum parameters
to the knobs so you can tweak the sound
in real time without having to go to specific
menus. In addition to some new
shortcuts for quick adjustments (e.g.,
change level and pitch for entire kits or
individual sounds), you can load kits without
patterns—great for auditioning different
kits. And for live use, you can select a
sound without necessarily hearing it.
Content: What would an update be
without more content? There’s an extra
gigabyte of new sounds and kits, bringing
the total to 6.2 GB.
Conclusions: Maschine is not a simple
program; although NI makes it surprisingly
easy to use, it’s very deep (with lots of keyboard
shortcuts), so you’ll need to spend
some quality time learning how to exploit
both the software and hardware to the max. The payoff, though,
is that you will have mastered an instrument that allows a huge
array of options for creating, editing, processing, and exporting
beats.
More from this Beats RoundUp:
RoundUp: The Beats Generation
TOONTRACK BEATSTATION
FXPANSION BFD ECO
MONKEY MACHINE
ARTURIA HIP-HOP