By | Sun, 01 Nov 2009
What it is: Mojo: Horn Section (MHS
for short) is a VST/AU/RTAS/standalone
virtual instrument based on NI’s Kontakt
3 player engine, and intended to
be all the horn section you’ll ever
need in the studio. It covers solo
sounds to ensembles with 12 “core”
instruments: trumpet, trombone,
muted trumpet, muted trombone, piccolo
trumpet, bass trombone, soprano
sax, alto sax, tenor sax, baritone sax,
clarinet, and flugelhorn.
Distinguishing characteristic: Brass
samples are often either simplistic—
basically, you play them like an organ—
or overly complex, where you have a
zillion articulations that you select and
initiate through keyswitches, pedals,
controllers, etc. MHS strikes a balance
between the two, as a relatively simple
interface masks a pretty complex
engine. Part of the “secret sauce” is
Kontakt 3’s ability to run MIDI scripts,
which provide the articulations.
Up and running: Be very patient, as
you need to install a 14+GB library
(and authorize via the NI Service
Center). Figure on up to an hour to
install, depending on your DVDROM
drive.
First impressions: I like adding horn
sections to my music, but I’m picky.
So, I hoped MHS would be the horn
section I’ve always wanted.
I was initially put off because the
interface defaults to looking like someone
forgot to include the rest of it;
there are only three knobs, a bunch of
utilities (e.g., MIDI channel assignment),
drop-down menus for Setup and
Effects, and a browser for finding and
loading instruments. Aside from a Tune
control, the other two knobs control
the number of players (from one to
ten) and the mode—polyphonic, mono,
or mono with legato (useful for solo
instrument sections). However, you can
open up many more modules within
the Kontakt 3 player to show effects, a
virtual keyboard, master
control section,
and more.
But the star of MHS
is the collection of big,
rich, brassy sounds.
The sampling is spot
on, and the playability
is exemplary. And
while I’m sure many
users would be happy
just to dial up presets
and play, there’s also a
hidden world inside
MHS where you can
tweak the sound in
multiple ways.
Going deeper: The key to tweaking is
the Setup menu. Here you can reach
controls that modify the vibrato character,
stretching modes, stereo
spread, random timing differences
among players, detuning, character
(mellow or aggressive), punch,
humanization, legato mode
adjustments, pitch bend wheel behavior,
and more. You don’t necessarily
need to adjust these; the defaults are
very usable. Still, it’s convenient to be
able to customize the sound exactly
the way you want—you can even
make these changes in real time with
MIDI controllers.
Keyswitches for active and release
articulations are assigned to the keyboard,
outside the instrument’s range.
There are “prompts” in the instrument
interface itself that show the current
articulation, as well as colored keys on
a virtual keyboard that can trigger
articulations as well as show where
articulations are assigned.
You get a lot of effects that can
insert in an instrument, mixer channel,
or four aux buses: Reverb (convolution
and synthetic), EQ, dynamics, saturation,
distortion, chorus, delay, stereo
width, brickwall limiter, cabinet, 19 different
filters, etc. There are also folders
of “lite” instruments for computers shy
on RAM, riffs, ensembles with minimal
articulations, effects (e.g., key clicks),
and a “sustains only” folder that trades
off complexity for a light RAM
footprint—ideal for sketching out
arrangements fast.
Conclusions: Aside from the sound
quality, what I like most about MHS is
that it’s fun to play. Figure out the
keyswitch options, and you can add
manual articulations to the ones that
are done “behind the scenes,” without
having to think too much. Despite
being a complex instrument, you can
lay parts down quickly and ignore the
complexity—or do insanely detailed
tweaking. I also like that MHS does
convincing solo parts as well as
massed ensembles.
It’s not too much of a stretch to say
that MHS applies artificial intelligence to
virtual instruments. To your ears, the
sound is vibrant and realistic—but it’s
Kontakt’s scripting engine that’s doing
the heavy lifting. (I hope we don’t have to
wait too long before someone decides
the world needs Mojo: String Section.)
MHS is an excellent realization of
concepts we may have seen before, but
assembled in a novel, effective way. It’s
not cheap by virtual instrument standards,
and it’s not forgiving about computer
resources, but Mojo: Horn Section
delivers on its promise.
Price: $499.95 MSRP
Contact: www.vir2.com