By Craig Anderton | Tue, 01 Jun 2010
THE SPECS
Operating system: Minimum OS Windows
XP with SP2, Mac OS X 10.4
Formats: VST, RTAS (Pro Tools
TDM/LE 7.3 or higher), AU
Copy protection: Authorization code
or iLok
Trial version: Time-limited to 14 days
Website: www.pspaudioware.com
Street price: $249, available from
online store
THE CONTEXT
Ah yes . . . the loudness wars. Everyone
wants LOUD, and that’s easy to do; but
loud and good is much tougher. Quality
is up to the skill of the mastering
engineer, and the willingness of the
client to trade off a few dB of level for
better dynamics. However, the tools
you use are also crucial. That freeware
maximizer/limiter you downloaded will
work; just don’t expect a clean, transparent
sound.
Which brings us to Xenon. I think
PSP Audioware’s plug-ins are underrated,
but the pros know: Engineers like
Bob Katz, Bob Ludwig, and Bob Olhsson
are among those who sing Xenon’s
praises—and with good reason.
OVERVIEW
Xenon is a full-band (not multiband),
dual-stage limiter plug-in with 64-bit
internal processing that operates at
sample rates up to 192kHz. The first
stage applies gain reduction, but lets
through transients based on the attack
time. The second stage clamps the
transients through brickwall limiting,
but leaves the main signal alone. The
result is a more natural, forgiving gain
reduction process combined with strict
transient limiting.
There are four main elements:
Detector. This offers various transient
detection options, and the ability to
either clip transients or use look-ahead
to predict transients, with the latter
lowering the gain for a smoother sound.
You can also over sample the detector
(very cool) to avoid intersample
clipping.
Metering. Xenon incorporates Bob Katz’s
K-System for metering. In a nutshell,
Katz recommends using a consistent
monitoring level; but he’s done
something about it by devising a
metering system that promotes using
standardized levels, and shows a
more connected relationship between
loudness and headroom. (To get the
full story on the K-System, go to
www.digido.com/level-practicespart-
2-includes-the-k-system.html.)
Xenon’s metering also estimates the
real, post-converter level to avoid
inter-sample clipping.
Leveler. This section does the
squashing, and includes a minimal
set of controls. The clever feature
here is that for loud sections, Xenon
reduces the gain somewhat before
limiting the signal. This gives a more
natural sound because Xenon isn’t
squashing really loud signals, and
also avoids the dreaded “too much
limiting actually makes it sound
quieter” problem.
Bit depth converter with noise shaping.
As Xenon is intended for mastering,
you can downshift a high-resolution
signal’s word length for such tasks as
creating a Red Book CD. Dithering is
done via triangular noise generation,
with three types of noise shaping.
IN USE
Xenon does the hard work behind the
scenes, so you don’t really have to work
too hard to get a good sound. After
setting the input level, you choose how
gentle or tough you want the first limiting
stage to be with the transients. An
Input control lets you push the limiting
harder for a more squashed sound,
while the Link knob sets the independence
of the two limiting stages, and
the Leveler adjusts how much loud
material is reduced before limiting is
applied. Simple, but effective.
CONCLUSIONS
If you’re looking for a squashed
“effect,” this probably isn’t the plug-in
for you—you have to hit the input really
hard to get obvious squashing. But if
you value transparency and a loud
sound without actually sounding
squashed, Xenon does an exemplary
job. And while designed for mastering,
it’s excellent with individual tracks, particularly
drums. If you want to win the
loudness wars, this does the job—but
without the bloodshed.
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