Photo: Doug Lasstewart
With the ease in which digital technology allows
for the manipulation of audio, it''s no wonder that
the mashup, which combines elements of multiple
songs together to form a new piece, has
developed into an art form. While some might
quibble with producers who use samples of others''
work as their entire musical palette, when
you listen to the music of Gregg Gillis, aka Girl
Talk, and hear him discuss his production process,
there''s no question that he is an artist of the
highest order.
Girl Talk''s latest, All Day (Illegal Arts), is his
fifth full album since 2002, and contains his
usual high-energy juxtapositions of hip-hop,
pop, and classic rock songs. Due in large part
to his high-energy live show, and the attention
that brings to his meticulously crafted mashups,
Gillis'' popularity has been growing steadily. I had a chance to talk to Gillis recently about
his production process, software, background,
and a lot more.
How did you get into doing mashups in the first
place?
I guess it kind of goes back to the first bands I
was in. Like the first things I started doing were
more experimental, more electronic music, like
when I was 15. And I just kind of really dove into
the noise and avant-garde scenes, and was just
really interested in seeing how far out music
could get. So back then, I was in a lot of bands
and projects; [the music was] just very abrasive,
not melodic or accessible. But it was all electronic;
it went from synthesizers and children''s
toys, and also a lot of sampling—just like cutting
up. And that wasn''t always computer based.
Oftentimes it was like playing with skipping CDs
or just appropriating chunks from the radio, or
cutting up physical cassettes.
Who were you listening to back then?
People like John Oswald, Negativeland, and Kid
606. And also, I''d always been a big hip-hop fan.
So I think, when I got my first laptop, I decided
it would be interesting to do a project, kind of
like Negativeland, where the conceptual focus
would be in the direction of appropriating pop culture-
based things. But I wanted it to be
focused on radio music. And I think the stuff I
was doing on my earliest records, I don''t know
if anyone would even call those mashups, even
though it was entirely sample based; it was just
a lot more based around the process thing, and
kind of tearing new songs up. And again, it was
a lot more experimental, and over time the projects
evolved and started to embrace more
mashup-based sounds.
FIG. 1: One of the programs Gillis uses
heavily for his production is Sonic Fritter's
AudioMulch.
What is the primary software that you use for
producing your mashups?
I''ve been using the same software for about 10
years now. The primary tools are just kind of two
pieces of software. One is Adobe Audition, just
for cutting things up and editing. And I do a lot
of stuff by hand in there: quantizing samples and
cutting up beats using a calculator to just kind
of come up with the rhythmic arrangements. And
then I use a program [by Sonic Fritter] called
AudioMulch (see Fig. 1) to do the arrangements
that I perform live. That program allows me basically
to have a bunch of loops and samples and
makes it easy for me to try out different combinations
of material together. And in the live setting,
I actually have that open and trigger the
samples in real time.
Have you ever tried Ableton Live for that?
I have, and I''ve started to fiddle with it a bit. I
bought a copy a year ago, and it''s really powerful,
and I really like it, and I don''t know if I''d ever
transfer over to it for the live setting, because
I''m so familiar with AudioMulch, and it kind of
feels like my instrument.
Is AudioMulch the program you do your time stretching
in?
Yeah. For almost everything on the record, I''ll do
some time-stretching in Ableton if I want to do
adjustments without affecting the pitch, sometimes
I''ll do that in Ableton and then use those
loops in AudioMulch. But in AudioMulch with the
loop-based setup that automatically time stretches
and pitch-adjusts—if you''re going to
make something faster it''s going to be a higher
pitch. I like that aspect; it doesn''t lose any quality.
I like to mess with it so everything''s not the
original pitch, so a lot of things are tweaked up
or tweaked down, just to give it a little bit more
character.
Talk about how you put your mashups together.
Do you know in advance which songs you''re
going to combine or is it a more of a trial-and-error-
based process?
It is very trial-and-error based. It''s not very intuitive.
I''m always hearing songs that I want to
sample, and things jump out at me, just isolated
parts. But I rarely hear a song and say, “Oh, that
would be perfect with that other thing.” I just usually
hear something and say, “That would go well
with something.” I would say over half the material
I sample and cut up does not see the light
of day, not in the live set or on the album. There
are a lot more failures than there are successes.
A lot of times I''ll have a hip-hop verse or something,
and I''ll try it out with a hundred different
things at that tempo. Maybe half of them sound
okay, and maybe five of them are really interesting
to me. Then out of those five, maybe two are
more conceptually strong. So it kind of always
goes that way.
When you find song combinations that work
well together, what do you do next?
When I get an idea that sticks, I try to incorporate
it in the live show if possible. And then from
there, I start to build it and understand it as far
as where it should fall, and what it should transition in and out of. So by the time I get it into
an album, it''s after two or more years of experimenting
with it live, so I have a really strong idea
of kind of where the album is going to begin and
kind of most of the pieces in between.
So you basically develop the material live, so
by the time you get to putting it together in the
studio you already kind of know what''s going
to work.
Yeah. I would say that at least half the pieces
are there when I sit down to start the record,
you know, in studio, in my house, when I''m just
getting ready to get going. Most of the material,
for fans who come out to the shows, I think
they hear it as well. I think a lot of people who''ve
been out to any show in the last two years prior
to the new album release probably could have
guessed there''d be a moment with Ludacris
and Black Sabbath, the thing that kicks off the
record [a mashup of “Move Bitch” and “War
Pigs]. That''s something that I''d played a most
shows prior to the record. I think in the live
show I have to be a bit more blunt about it.
The focus is creating a fun atmosphere, and it
is a party, whereas on record, that''s not the
main focus for me. I want it to be fun, and it''s
cool that people can play it at a party, but ultimately,
I want it to be what''s most fun and
musically engaging.
Is your studio just your laptop and some monitors?
That''s basically it. I''ve gone through various mixers,
no real preference there, and monitors. A
lot of times I''m on the road and I get things done on headphones, and I get to try it out on a real
sound system, during sound checks and things
like that. That''s been a big advantage for me, all
the time when I''m fooling with mixes and trying
out different things. A lot of the time, right when
I make something, I''ll probably have a show within
three days. So when I go there and there''s a giant
booming P.A., I can get on there and play loops
of it and just sit back and check it out, and compare
that EQ to the way it sounded on my headphones
in my room, or on my studio monitors at
home, or anything like that.
On your recordings, at any given moment in
time, how many samples are typically playing
simultaneously?
I think that the number of layers has increased
on each album. So for example, the new album
versus the album Night Ripper (Illegal Arts) from
2006. On that album, basically, what you''re able
to identify was all there was. So at any given
moment, maybe four samples, maybe three, just
the percussion, vocals, and melody. Whereas, I
think on the new record, there''s a lot more tiny
things happening. I got a bit more detail-oriented,
and just over the years was interested in making
production more full. A lot of times I''ve got
two samples and it sounds good and you put the
drums on it and it could sound okay, and then
it''s really just adding those little bits of percussion
and little bits of vocal samples, and hi-hats
that are sampled from the ‘60s from the Rolling
Stones. It''s hard to replicate things like that.
There''s a lot of points in the record where it may
seem like three samples happening, but there
might be 20. Tiny little things. That''s even something that, in the structure of the music, that''s
always changing, but I want it to be cohesive.
When you want to sample something like a percussion
element or a hi-hat, it''s not that easy;
you''ve got to find a place where it''s in the clear
on the album. That''s got to be tedious.
Yeah, it''s a constant hunt for many different elements.
For me, a really big thing on the record that
I think is easy to kind of gloss over are the transitional
elements. Just tiny things that are used
for five seconds: A drum fill, a vocal part. And now,
when I''m listening to music or throwing on a CD
or at a club, I''m always looking for that. Because
those things are really valuable to this style of
music I''m doing. Those little, literally three-second
parts, whether it''s like Janet Jackson screaming,
or the industrial drum fill on a Nine Inch Nails
song, I just collect those. I''m constantly just collecting
bits and pieces. And on the computer, I
came up with a cataloging system for keeping all
these things together. But it''s something where I
literally cut up music almost every day.
Do you get percussion sounds from instruments
as well?
A lot of times you can just sample a hi-hat from
a sound bank or from a drum machine. But sometimes
that quality from an older rock song or from
whatever recording is just hard to match, and it
gives it a lot of character. You can tell the difference:
that that was produced in the studio or
that it was recorded at a different time period.
It''s something that''s just difficult to replicate.
I have to ask you about the issue of the copyrights
of the material you sample. Somehow
you''ve managed to do this without legal hassles.
Photo: Dove Shore
What about processing. Do you do any overall compression on top of the tracks to try to give it a glue.
Yeah. I EQ just about every sample, depending on where I'm playing it. And sometimes things will be processed to different degrees, depending on whether it's going to be on the record or played live. A lot of times I'm just tweaking the sounds. And that's something again where I've been paying attention to a lot more on the new records than the older ones. A lot of times, it's just fidelity issues that tie things together. Sometimes you can have an a cappella and an instrumental that match really well, but if the fidelity is very different, it could clash that way.
Sometimes [I'm] trying to make older samples sound newer or make newer vocals sound old. That's kind of a constant effort and there's more of that on the new record than on previous records. I do remixes, a side project thing with a friend of mine named Frank Musara. And he kind of came in the last week of the new record, and we sat down and kind of really focused on that aspect of the production. You know, listened to the whole album, and said, "Okay, what sounds like it's alien to this whole record? What doesn't sound like it fits?" On our record we were sampling 60 or 70 years of pop, and things jump around a lot. And the ultimate goal is to hide that.
I guess it's easier to make a new track sound old than vice versa?
Right, absolutely. A good example of just beefing it up, EQ'ing it, is the Black Sabbath intro for "War Pigs." That song sounds awesome by itself. I love the way that song is recorded. But you put it up against these crisp Ludacris vocals, and these really crisp JZ drums that were recorded in the past 10 years, and you just need to kind of beef it up to make it not sound weak. We didn't want to necessarily take too much away from the original recording. We don't want to make it sound like totally compressed, 2011-style radio-rock music. But at the same time, you don't want it to sound weak. So it's just about finding that happy medium.
It seems like a lot of the material will have a hip-hop vocal over an older song, a classic rock song or whatever. Do you think there's more impact when you're mixing genres?
Yeah, I definitely think so. It's almost more of a challenge for me, the more far ranging the songs are from each other. There are moments on the new record where there's a hip-hop song over the top of a hip-hop song. And stuff like that exists, and I do that sometimes on the show, but to me that's kind of the easy way, and it's been done for years, that people are familiar with. There's more of a calculated effort for it to be transformative if you're combining these things and you couldn't imagine them existing in the same world but they sound good together—if you can entirely flip the mood of a song, or if the mood is very similar but kind of done an entirely different way. Things like that. I never want this to be something where I'm just DJ'ing songs. That was never the goal; it's always to try to create a new entity, sometimes when you're trying to tap into this music that's very distant as far as the way people generally hear it on the radio or at clubs or bars. The further apart they are, if they can come together and sound interesting, that's what makes it exciting for me.
Because all this existing material has been mastered before, I assume your material also goes to a mastering engineer.
I have a friend who masters all my records. Things are mastered at very different levels of qualities on purpose. Of course, time changes, vocals now sound a lot different than vocals in the '70s, and drums now sound a lot different than drums in the '70s. I like the sound to jump around, and I like the fidelity level to jump around, but not so much that it's something that's widely apparent. Yeah, it's a big effort to kind of keep things on a similar level and a constant battle to have that thing that's really compressed sit in the same space as that old Fleetwood Mac recording that had so much room and space. Even the guy whose mastering my records has done all of them, and I think that even we've grown together as to how we should approach it.
I think on some of my earlier records we would just heavily compress, kind of like hip-hop-style mastering jobs and just keep it loud and crisp. On the newer record, there's more of a dynamic to it. And that's been more of an effort on my part, and on [mastering engineer] John Schenke's part. And the effort he's put in just to keep it dynamic. I think musically, as each album's gone on, I think what I'm reaching for, the reference points. I just want to keep it as dynamic as possible, as jumping around as much as possible. I like some space in that mastering job so that everything's not in the red. There's moments when it is slightly quiet, and then it can get very loud. I think that was definitely different on this record from some of the earlier ones.
I have to ask you about the issue of the copyrights of the material you sample. Somehow you've managed to do this without legal hassles. How do you explain that, and what has been the reaction from artists whose material you've sampled?
I haven't heard anything negative thus far. Everything I've heard from artists has generally been positive. And even beyond the artists, a lot of the labels and A&R people and managers have been reaching out more and more, even as this project has grown bigger. I've just been hearing from these people a lot more. It's hard to say why there hasn't been an issue with copyright. Theoretically, I'd like to believe that people hear my music and think it falls under "fair use." They think it's transformative, and it's not negatively impacting the sales of the artists, and things like that. And that's where I think it should fit in.
How do you explain that, and what has
been the reaction from artists whose material
you''ve sampled?
I haven''t heard anything negative thus far.
Everything I''ve heard from artists has generally
been positive. And even beyond the artists,
a lot of the labels and A&R people and managers
have been reaching out more and more, even
as this project has grown bigger. I''ve just been
hearing from these people a lot more. It''s hard
to say why there hasn''t been an issue with copyright.
Theoretically, I''d like to believe that people
hear my music and think it falls under Fair Use.
They think it''s transformative, and it''s not negatively
impacting the sales of the artists, and
things like that. And that''s where I think it should
fit in.
Explain Fair Use.
Fair Use is not like a loophole or anything like
that. It''s a doctrine of United States copyright
[law] that basically states that you can sample
without permission, if it falls under the criteria.
So yeah, theoretically it would be great if the
labels and the artists and everyone just thought
of it on that level, and really believed it should
fall under Fair Use. But I really can''t say if that''s
the case. But I also think many of these artists
are used to this. I think any song that comes on
the radio now, you can ump on You Tube or jump
on a music blog and immediately there are hundreds
of remixes of it. Or when a movie trailer
comes out, someone''s going to do a parody of
it, or someone''s going to animate it.
That''s certainly true.
It''s kind of like the age we live in now, where
everyone likes to be interactive with the media
they consume. And I don''t think it''s so radical
anymore as it may have been 15 or 20 years
ago, the idea of an unsolicited remix. I think a
lot of the artists that I''ve sampled on the new
album have been positive about it. I believe the
reasonable way to look at it is that the music is
now being heard by a demographic that wouldn''t
have necessarily listened to it in the first
place. Like on the record, The Toadies reached
out to me the day it was released, and were sending
some Twitters out to me, and they put it up
on their front page, and all that. [The Toadies
song “Possum Kingdom” is sampled in Girl Talk''s
“This is the Remix.”] And that was cool. That''s
a band that''s had a long-running career and a
band that I''m a fan of. But it''s hard to say whether
a lot of younger kids listening to my music had
heard The Toadies and knew of them. I''m sure
many people have, but not all of them. So I''m
sure someone like that band can see it from that
perspective, where it''s like, “wow, there''s a whole
bunch of new people who now get to hear that
song in a different context, and it may turn them
on to that music.” And that''s the way I''ve been
with just so many hip hop and soul samples during
my whole life, just hearing that sample and
trying to figure out where it''s from. And looking
into the original and liking the original on an
entirely different level than I like the sample-based
version. Now I think it''s just very common
in the world that we live in.
I understand that your live show is pretty crazy. I'm guessing that it's much more improvised than your albums.
I think for this tour that I'm on currently, it's the least improvised of the live shows I've ever done. Everything is done on the fly, all the samples are triggered by hand, but it is rehearsed. And it is something I go over and I have a set list. In the past, I've pretty much toured by myself, and the general idea was just, as far as the show goes, I've brought a couple of friends along over the past two years to handle physical props and do confetti and balloons and things like that. But with that, we never had any cues; we just went out there and did it. I would freestyle a lot of stuff, and kind of improvise and jump around a bit more. And it was raw, and there was mistakes, and that was kind of the nature of the show. That's where I kind of wanted it to be.
I think on the new tour, there's a certain level of improvisation, and even if you see me every night on this entire tour, you might hear me go through the same material, or maybe the drums will come in at a different time, or maybe I'll loop something a different amount of times. So it kind of changes night to night, different aspects. But this is the first tour that had a set designer come on and design a show, a physical show, with this LED backdrop, and a lighting guy ready for lighting cues, and the guys in props.
It sounds like it's become pretty intricate.
There are all these kinds of different levels of cues, and it's definitely a bit more of an elaborate production than it's ever been. Because of that, I've really wanted to get the set tighter. Everyone has to be performing and everyone has to be ready because it changes on the fly. But at the same time, there are a lot of cues that I try to hit every night. And sometimes I mess things up, and sometimes I don't feel like doing it. But regardless, because of the interaction with the whole crew and the different layers there, it's more rehearsed and more similar each night. But it will be the sort of thing where if I want to make a change, I'll go to them and present it, and say, "Well, this part is going to be different this night," or, "Today's a day off so I'll probably work on stuff and have some changes for tomorrow." And during rehearsal or soundcheck, I'll kind of go over the changes and make sure everyone understands what's happening. So that's been an entirely new experience after doing this for 10 years, that level of interaction with the whole crew; it's really exciting for me. I feel like the shows are kind of paying off because this is the most fully realized version of what a Girl Talk show should be.
You're doing a lot of touring this year?
Yeah. Right now I'm in the midst of like 25 dates. And then I have a couple of weeks off, and then it's like another 20 dates. I tour all the time. It's kind of been non-stop for like three or four years. A lot of times I'll do weekend things, like most of the year I'll do weekend shows, and just literally go out on a Thursday, Friday, Saturday, and come home, which I still love—that makes it nice to be home a lot. The shows for me are very physically demanding. I kind of try to bring myself to the limits as far as interacting with the crowd, and never stop moving and just really pushing myself. So it's nice to have two or three shows and be able to relax. But you can't come through with a big rig full of production or a 12-person tour bus just for a weekend. It just financially doesn't work out. So that's why we're doing the bigger touring now; I'm hitting most U.S. cities.
Mike Levine is a New York-based
music journalist, producer, and multi-instrumentalist,
and is the former editor of EM.