Steinberg has taken advantage of two significant system upgrades
— Windows XP and Mac OS X — to revitalize its Cubase line
of sequencers. The result is a must-have upgrade for Cubase users and a
worthy contender in the field of full-featured digital audio sequencing
software. Cubase SX is more than just a face-lift; it combines the best
features of Cubase VST/32 and Nuendo. Some familiar Cubase features
have been left in the dust, but all in all, the new program is more
streamlined, easier to use, and more powerful.
Among Cubase SX's most notable new features are its unlimited
undo/redo capability for all processes and its permanent Offline
Process History for audio files. The former lets you reverse any
changes that you've made since the last save; the latter lets you
reverse any destructive audio processing at any time. That essentially
makes all audio processing nondestructive.
Steinberg's VST System Link is fully supported, allowing, for
example, sample-accurate linking between one computer running the
company's V-Stack VST-instrument-hosting software (currently for PC
only; a Mac version is in the works) and another running Cubase SX.
(VST System Link is not platform specific, so a Mac with SX could link
to a PC with SX.)
Surround-sound mixing is supported for up to six channels, which is
enough for 5.1, but not 7.1 as in Nuendo. MP3 encoding and an improved
Apogee UV22 dithering plug-in are provided, and you'll find several new
VST plug-ins including DeEsser, QuadraFuzz, and the Waldorf A1
analog-modeled synth. A new MIDI-effects plug-in scheme comes with a
number of useful plug-ins, and on the PC, a wrapper lets you use
Cakewalk MFX-format MIDI plug-ins as well.
GETTING ORGANIZED
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FIG. 1: The arrangement of a Cubase SX
song is managed in the Project window. Individual tracks hold MIDI,
audio, markers, and automation. The Track Inspector in the upper left
shows editable details for the selected track; the Key Editor window
appears in the lower left.
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The top level of organization in Cubase SX is called a Project. The
Project window (see Fig. 1) replaces Cubase's Arrange window,
and unlike previous versions of Cubase, SX allows you to have only one
arrangement in a Project. You can, however, have several Projects open
at a time and freely drag audio and MIDI between them. The Project
window must always be open (though it can be minimized); closing it is
the same as closing the Project. That can be a bit confusing because
VST windows such as the Mixer remain open even though the Project is
closed.
When you create a new Project, Cubase SX asks you to select a
Project folder on your hard drive. The program creates folders named
Audio and Images for use by the Project Pool unless folders with those
names already exist, in which case Cubase SX will use them. (That
facilitates setting up separate Projects for different versions of the
same song, all of which share one audio and video Pool.) Cubase SX then
opens an untitled Project. That probably avoids a proliferation of
false-start Project files, but I'd prefer automatically naming and
saving the Project in the chosen folder.
Cubase SX distinguishes two kinds of objects for data tracks: Events
and Parts. Parts are collections of Events, and in the case of MIDI,
only Parts can be arranged on Project tracks. Audio Events, which are
references to individual audio clips in the Pool, can be arranged
individually or can be collected into Parts when you want to treat
several Events as a single object for purposes of moving or copying.
(Creating an Audio Part doesn't affect the audio clips involved, and
the Part can be dissolved into its constituent Events at any time.)
The program offers a handy alternate view of the Project in its
Project Browser — a two-pane window in which a Windows-Explorer
tree-style view of all the tracks appears on the left and all Events in
the Parts selected in the left pane are listed on the right. The nice
thing about the Project Browser is that you can numerically edit all
Event parameters. You can also sort the list of Events by any of the
Events' parameters.
Cubase SX has carried over the window-management scheme from
previous versions of the program, allowing you to save any screen
configuration as a Window Layout. Window Layouts are stored in the
program's global preferences and are available to all of your Projects.
You can assign key commands to call up specific Layouts, and an
Organize Layouts window lets you add, delete, and rename Layouts and
recall them by double-clicking. Oddly, the one thing you can't do is
reorder the Layouts; they always appear in the order in which they were
created.
Window-specific settings such as zoom and scroll-position are not
Part of a Window set — only the window's location and size are
saved. One disadvantage of that scheme is that you can't have a
zoomed-out version of the Project window with optional features
suppressed in one Window Layout and a zoomed-in version with all
options displayed in another. In fact, the Mixer is the only Cubase SX
window that allows you two views of the same information. Even with the
help of key commands and the View Presets menu, I found myself wasting
a lot of time adjusting window parameters.
KEEPING TRACK
Cubase SX's various track types fall into three categories:
reference (Marker and Video), data (MIDI, Audio, and Folder), and
automation (Channel, Group, Plug-in, and Master).
The Marker track allows you to mark individual time positions and
cycle boundaries. You can create either type of Marker graphically, and
individual Markers can also be created on the fly as the song plays.
Pop-up menus let you jump to any Marker position, set the Right and
Left Locators to match any cycle Marker, and set the horizontal zoom to
match any cycle Marker. The Video track displays thumbnail frames along
the Project's timeline; it's a wonderful feature for spotting hit
points in a video.
Folder tracks are a housekeeping device that lets you group multiple
tracks for display purposes. Once you've created a Folder track, you
can drag other tracks into it, and once you have tracks in a Folder
track, you can drag individual Parts to them. Folders can be expanded
to show their member tracks or collapsed to appear as a single
track.
Objects called Folder Parts are created automatically on a Folder
track based on the time positions of the Parts within the Folder.
Folder Parts can be edited like individual Parts, but the actions apply
to all the Parts within the track. Although you can easily use the Glue
and Scissors tools to edit the various Parts, I found the automatic
creation of Parts within Folders to be more of a nuisance than an
advantage.
AUTO CONTROL
Automation tracks are created in several ways in Cubase SX. MIDI and
Audio tracks have attached Automation subtracks for all mixing
parameters. The subtracks can be revealed to create, edit, and view
automation, or they can be hidden to save space. Group and Master
Automation tracks are created manually in the Project window. (Channel
strips for Groups, which are primarily used for submixes and
stereo-effects bus returns, are automatically created in the Mixer when
Group tracks are created.) Plug-in automation tracks are created
automatically when automation writing is enabled on the plug-in's
control panel.
Regardless of how they get there, all Automation tracks work in the
same way, allowing you to enter and edit breakpoint-style automation
for a single parameter. Breakpoints can be recorded with the onscreen
faders or created graphically with the Pencil tool. The Pencil tool has
modes for creating individual breakpoints, for drawing straight and
parabolic line segments, and for drawing square, sawtooth, and sine
waveforms with the current grid setting. (Check out the MP3 file AudMix
for an example.)
The various drawing tools, while a good start, are sometimes a bit
limited. For example, the parabolic-curve tool doesn't allow you to
vary the shape, and it automatically controls which way the curve
bends. Being able to control the bend direction and the degree of
bending (often called the slope) as well as being able draw S-shaped
curves would be welcome additions.
Cubase SX provides a flexible and user-friendly method of setting up
MIDI remote control for automation. Templates are provided for a number
of popular hardware control surfaces, and a generic template lets you
customize the MIDI remote setup to match any MIDI device. Once set up,
remote automation works the same as using the onscreen controls except
that in replace-recording existing automation data is overwritten.
Unless you have a control surface with touch-sensitive faders, Cubase
SX has no way of knowing when you take your fingers off the hardware
control, so it continues to replace data until playback is stopped. A
time-out mode would make a nice enhancement, but the existing system
works fine.
Cubase SX's automation is time based; you can't connect it to
individual Parts for moving and copying. You can, however, lasso-select
automation data along with Parts and move or copy them simultaneously.
That's a little less convenient than locking them together, but it gets
the job done. For MIDI you can partially get around the limitation by
recording MIDI controller data directly into MIDI Parts. You have to be
careful, however, because MIDI controller data contained in a Part
could conflict with Automation data for the same Part.
THE MIDI PART
As mentioned, MIDI Events on Project tracks must be contained in
MIDI Parts. MIDI Parts can be recorded in real time or step time using
a MIDI keyboard, and MIDI Events can be entered graphically using
various tools in the MIDI editors. The four MIDI editors — Key,
Score, Drum, and List — are each designed for a specific form of
data editing. The Key Editor window provides the familiar
piano-roll-style view with optional lanes along the bottom for other
types of MIDI data. By default, a single lane shows note Velocity, but
that can be changed to show any kind of MIDI data, and as a bonus,
additional lanes can be added. The Score Editor window displays notes
in standard music notation and offers all the scoring features
previously found in Cubase VST/32.
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FIG. 2: The Drum Editor window displays
individual notes as diamonds (rather than bars as in the Key Editor
window). Each row represents an individual drum sound, and the rows can
be rearranged for convenient grouping of related
sounds.
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The Drum Editor window (see Fig. 2) provides a number of nice
features for editing drum parts. It is similar to the Key Editor except
that its rows are labeled as drum sounds rather than as pitches, and
the rows can be rearranged. That's a terrific feature because it lets
you group similar drum sounds together and move empty rows out of the
way. Notes are indicated by diamonds rather than bars, and
click-dragging with the Drumstick tool (which replaces the Pencil tool)
creates multiple hits spaced according to the row's quantize setting.
Each row can be individually mapped to any output pitch, channel, or
port. Drum sounds can be individually soloed or muted, and the Velocity
lane at the bottom shows only the Velocities for the selected row.
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FIG. 3: The List Editor's three panes
give alternate views of the same data. The left pane displays all MIDI
Events in numerical form. The middle pane displays Events as bars along
a timeline, and the right pane shows data values and note
Velocities.
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The List Editor window (see Fig. 3) is a three-pane display
showing MIDI data in list form, in a time-position bar chart, and in a
data-value bar chart. All three panes are interactive; you can adjust
any parameter numerically in the list and make changes graphically in
the other panes. You can also filter any combination of MIDI data
types, making it easy, for example, to edit only notes and Pitch
Bend.
Cubase SX implements a MIDI plug-in scheme similar to Cakewalk's
MIDI FX (MFX), and on the PC, Steinberg has a wrapper that lets you use
MFX plug-ins. MIDI plug-ins manipulate MIDI data in real time during
live input or track playback. The factory plug-ins range from common
effects such as arpeggiation, chord construction, and step sequencing
to more arcane offerings such as Transformer, a real-time version of
Cubase SX's Logical Editor.
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FIG. 4: Cubase SX's MIDI plug-in scheme
provides a variety of MIDI processes that can be applied either as
insert or send effects. Up to four inserts are possible, and they apply
in series.
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Each MIDI track has four insert slots and four send slots. Using the
sends, you can route the same track through different effects to
different MIDI devices. In other words, you can have a single MIDI data
stream play several instruments simultaneously and in different ways.
Fig. 4 shows a Project using only MIDI insert and send effects
to play four Cubase SX plug-in instruments. The processing starts with
the Step Designer plug-in, so the MIDI is completely self-generated.
You can hear the results in the MP3 example MFX.
THE AUDIO PART
As you'd expect, Cubase SX offers an ample selection of
audio-editing tools. Audio Events are easily arranged and grouped in
Project-window audio tracks. An Audio Part Editor window provides
nondestructive editing of Audio Events within an Audio Part. (As
mentioned earlier, Audio Parts serve as containers for multiple Audio
Events.) A full-featured Sample Editor window lets you manually edit
waveforms on a sample-accurate basis (as does the Project window). The
Sample Editor and Project windows also let you apply various DSP
processes. You can zoom in to the sample level for accurate positioning
in any of the Editors, but the Sample Editor window offers the most
detailed editing capabilities.
A number of convenient editing features are available from Cubase
SX's Audio menu, and they can be applied in the Project and Audio Part
Editor windows. You can bounce any selection of Audio Events to create
a new audio file. A Detect Silence command lets you automatically cut
up an Audio Event into slices based on a threshold and time settings.
That's ideal for breaking a drum clip into individual hits. Three
high-quality time-stretching algorithms are provided to accommodate a
variety of material. You can time-stretch graphically by changing the
length of an Audio Part in the Project window, or you can open a dialog
box that lets you set the parameters numerically.
Other DSP processes available in the Audio menu include enveloping,
fading (in, out, and cross) with editable shapes, normalizing, pitch
shifting, reversing, flipping stereo channels, and merging with audio
data that has been copied to the clipboard. Enveloping is a
particularly useful feature, allowing you to create a breakpoint-style
gain curve and apply it to the selected Audio Event. Finally, you can
apply any available VST (or DirectX in Windows) plug-in effect to
create a new Audio Event. Cubase SX even asks if you want to apply the
process to only the selected Event or to all copies of the Event used
in the Project — nice.
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FIG. 5: The Sample Editor's Hitpoint
mode can function as a beat slicer similar to Propellerhead's ReCycle.
Once you've arranged the hit points to your liking, the program
converts the Audio Event into a Part made up of the individual
slices.
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Cubase SX's full-function Sample Editor window offers most of the
main features found in standalone sample editors. You can edit audio
data graphically, and you can apply any of the processing from the
Audio menu to the selected part of an audio clip. The Sample Editor
window's Hitpoint mode (see Fig. 5) functions as a
transient-detecting beat slicer in the style of Propellerhead's
ReCycle. Once you've set up hit points, Cubase SX automatically
replaces the Audio Event in the Project window with an Audio Part
containing the individual slices. You can slice the Event into separate
beats or create a MIDI groove template corresponding to the hit points.
Although it doesn't offer all the bells and whistles of ReCycle, having
an integrated beat-slicer is a big plus.
FIX IT IN THE MIX
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FIG. 6: Cubase SX offers two very
flexible Mixer views. Each channel strip can be narrow or wide, and
individual channel strips can be hidden as can all channel strips of
any type. An optional second pane above the channel strips shows EQ,
insert effects, or send effects routing for each channel. The insert at
the upper left shows the Reverb-A plug-in control
panel.
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The Cubase SX Mixer (see Fig. 6) includes a channel strip for
each track in the Project window, and the channel strips appear in the
same order as the tracks. That's the approach used by most software
sequencers, but I'd like the option of rearranging the mixer channel
strips.
You can open two Mixer windows at a time with entirely different
configurations. (A track's channel strip can also be viewed in the
Track Inspector at the left of the Project window.) Space-saving
configuration options include suppressing all channel strips of any
track type, designating individual channel strips as hideable, toggling
the display of hideable channels, and toggling individual channel
strips between narrow and wide display. (Narrow channel strips have
smaller controls and no VU meter.) You can also toggle the display of
the Master Output channel strip.
The Mixer has an optional upper pane for viewing send-bus routings
and effects inserts. Each audio channel has a 4-channel parametric
equalizer whose settings can also be viewed in the upper pane. Only one
of the options can be viewed at a time, but which one can be set
individually for each channel. Alternatively, you can open a separate
Edit VST panel for any channel to show all views simultaneously. The
Edit VST view also provides enhanced graphics for the EQ settings.
For a complex Project, setting up the Mixer (in both appearance and
content) can take quite a bit of time, but a number of aids have been
included to simplify the process and limit its repetitive aspects. You
can save and recall View settings using a drop-down menu at the
bottom-left corner of the Mixer window; you can copy and paste settings
between channels; and you can save selected channel setups or entire
Mixer setups to disk. As I mentioned, you can also set up MIDI remote
control of all Mixer parameters, and you can link channel level, mute,
solo, monitor, and record-enable settings. Relative levels are
preserved for linked channels, and you can use the Alt (Option on the
Mac) key to alter an individual setting on a linked channel. The
mixer-setup tools — especially the presets feature — are
invaluable time-savers.
Cubase SX has two send-effects busing schemes. You can apply up to
eight effects plug-ins in the VST Send effects window and use a
channel's send controls to bus a mono mix of its output to any effect.
The effects are automatically returned to the Master Output, and you
need to use the effects' settings to control the wet/dry mix and return
level. However, Group channels provide a more robust scheme. When a
channel send is routed to a Group, the send is stereo. You can also
route the output of a channel to a Group, allowing you to use Groups as
submixes, and you can route the output of lower numbered Groups to
higher numbered ones. In short, you can set up just about any effects
and submixing scheme you can think of.
Cubase SX includes a sizable collection of effects plug-ins in all
the major categories as well as a few “trick” effects such
as my favorite, the Step Filter. It's a resonant multimode filter with
a built-in 16-step pattern-sequencer for controlling filter cutoff and
resonance. It's especially good for mangling straight-ahead percussion
loops by filtering alternate eighth-note or 16th-note hits. You're also
given the option to install all the original Cubase 5 effects and
synths.
THE MISSING MANUAL
Cubase SX comes with a small 182-page printed Getting Started
manual; unfortunately, most of the documentation is provided only as
PDF files, which you can read onscreen or print out yourself. If you
prefer to do neither, you can buy Mark Wherry's excellent (but poorly
indexed) 808-page Cubase SX/SL Reference, which includes
tutorials and a good intro to Cubase SX. If you've never used digital
audio sequencing software before and you're working on a PC, Wherry's
Quick Start Cubase SX is also worth a look. Both are published
jointly by Wizoo and the Music Sales Publishing Group (2002).
Another excellent reference, which covers all aspects of Cubase SX
and contains many useful tips, tricks, and step-by-step explanations,
is Simon Millward's Fast Guide to Cubase SX, published by PC
Publishing. Keith Gemmell's Get Creative with Cubase SX/SL
(Musca and Lipman, 2003) and Cubase SX/SL Tips and Tricks (PC
Publishing, 2003) are also useful guides.
MORE IS MORE
Cubase SX is an enormous program; I have highlighted only some of
its more salient features here. If you're currently a Cubase user,
there's no question that the upgrade is worth it, and in a nice
gesture, Steinberg lets you keep using your old Cubase VST dongle, so
you can have the best of both applications. (You can also use the
earlier version of the program as part of a VST System Link setup.)
If you're new to digital audio sequencing, don't need a lot of
advanced features, or are working on a tight budget, you might want to
check out Cubase SL ($499.99). It has the same architecture and
philosophy as Cubase SX, but is less expensive and omits some features.
It doesn't support surround sound, allows fewer VST plug-in
instruments, is missing some of the Cubase SX effects plug-ins, and
doesn't include all of the scoring capabilities. If you start with SL,
you can upgrade to Cubase SX for $299.99, and the total cost will be
the same as buying Cubase SX in the first place.
For high-end music production, Cubase SX certainly packs a lot of
powerful features into a well-designed user interface. With its
impressive family tree that includes Nuendo and with its
professional-level processing, notating, film-scoring, mastering, and
editing tools, Cubase deserves some serious consideration.
Len Sasso can be contacted through his Web site at www.swiftkick.com.
Minimum System Requirements
Cubase SX
MAC: G3/733 MHz; 512 MB RAM; Mac OS X 10.2; USB port for
copy-protection key (dongle)
PC: Pentium III/1 GHz; 512 MB RAM; Windows 2000/XP; USB port
for copy-protection key (dongle)
PRODUCT SUMMARY
Steinberg
Cubase SX 1.0.6
digital audio sequencer
$799.99
upgrade from Cubase VST/32 5.0
$149.99
| FEATURES |
4.5 |
| EASE OF USE |
4.0 |
| DOCUMENTATION |
2.5 |
| VALUE |
4.0 |
| RATING PRODUCTS FROM 1 TO 5 |
PROS: Very flexible, full-featured Mixer. Extensive MIDI
plug-in collection. Powerful and easy MIDI remote setup for Mixer and
plug-in control.
CONS: No printed manual. Window layout management is a bit
limited. Graphic automation editing has some limitations.
Manufacturer
Steinberg North America
tel. (818) 678-5100
e-mail info@steinberg.net
Web www.steinbergusa.net