What
would rock 'n' roll be without the backbeat? Well, among other things,
it would be much harder for the average listener — and dancer
— to follow. Chuck Berry (and later, the Beatles) had it right
when they sang, “It's got a backbeat, you can't lose
it.”
Thankfully, the backbeat comes in an infinite variety of flavors.
The only requirement is that it be rock solid and reliable as a
heartbeat. In this article, I will detail the key ingredients that go
into making backbeats — in particular drums, tunings, playing
styles, miking, and processing. I will then show how you can produce
them in your own personal studio. The point is not so much to copy what
has already been done (though that's always a great way to learn), but
to expand your bag of tricks and become inspired to go the extra mile
in your quest to create the perfect snare sound.
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FIG. 1: You can add life
to a dead-sounding snare track by "reamping" it. When the track plays
through the speaker, it activates the snares, which are recorded with a
small diaghragm condenser mic.
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Here I have selected a diverse group of backbeats that span a wide
range of snare sounds. I'll start with high-pitched snare-drum sounds
and progress to lower-pitched ones. Keep in mind that there are many
ways to create a particular sound, especially once the variables of
signal processing are introduced. Still, helpful ground rules do exist.
For example, always try to get the best possible sound on tape (or hard
drive) rather than relying on processing after the fact.
Remember that the snare drum must complement the song — for
example, a dry, high-pitched snare will sound silly on a heavy-metal
track, no matter how well it is recorded and mixed. As the
producer-engineer, it might be up to you to suggest an alternate snare
to a drummer who shows up with an inappropriate drum.
Finally, remember that tuning is the best way to deal with a
poor-sounding drum. Several good tutorials are available on the Web
that deal with this topic. Even marginal-quality drums can be made to
sound acceptable with careful tuning.
SHE DRIVES ME CRAZY
I've
always admired the distinctive high-pitched snare drum on the Fine
Young Cannibals' “She Drives Me Crazy.” According to David
Z, who produced the song in 1989, the snare sound was derived by
combining a drum loop with a recorded snare drum that was later
“reamped.” Z created the drum loop using a Linn 9000 drum
machine. He then sampled a real snare drum from the studio and combined
that hit with the snare hit in the loop. However, the sound still
lacked the edge he wanted, so Z reamped the recorded snare hit by
sending it out to a small speaker positioned on top of a snare drum
(with snares engaged) in order to generate some extra buzz. The whole
contraption was then miked and the signal sent to tape.
One key to the great snare sound in “She Drives Me
Crazy” is its consistency. Obviously, that is easy to achieve
with a snare-drum sample but is more difficult when working with a live
drummer. In addition to encouraging the drummer to play as evenly as
possible, you should lightly compress the snare drum while recording
(the track can be compressed more heavily during mixdown, if required).
Experiment with the compressor's attack parameter to find the optimum
setting. You want a hit with a well-defined initial transient and a
sustained buzz from the snares.
As for drum choice, common sense dictates that a deep-shelled snare
drum is not going to give you a high-pitched crack. Drums are funny,
though, and can surprise you with the sounds they are capable of making
at extreme tensions. Still, a piccolo snare drum (a drum with a shell
depth between, say, two and four inches) will most readily provide the
high-pitched sound that you're after.
Once you have the track on tape, it's time to enlist the services of
a gate. Set the gate to a very fast attack, a medium-long sustain, a
fast release, and the maximum ratio allowed (in order to have the drum
emerge from, and return to, silence). Again, the object is to get the
snare drum to sound as consistent as possible.
If you feel that there is still something missing, try reamping the
snare track. To do that, route the snare signal to an amplifier (almost
any amp will work), and from there to a small speaker. (Note that
dedicated units such as the Reamp, Radial JD-7 Injector, and Little
Labs PCP Instrument Distro can simplify the process of matching
impedance and levels going to the amplifier.) Position the speaker
cone-down on top of a snare drum (with the snares engaged). Next, mic
the snares from beneath the drum, preferably with a condenser
microphone (see Fig. 1). After combining that sound with the
sample or the recorded snare hit, use EQ to fine-tune the overall
sound. A slight boost in the 2 to 4 kHz range will help accentuate the
note that makes the snare on “She Drives Me Crazy” so
distinctive.
Reamping is always a great way to liven up a stale-sounding drum.
For a more open sound, try room-miking the reamped snare by positioning
the microphone — or even a stereo pair of mics — farther
back from the drum. Another variation would be to lo-fi the sound by
sending the snare signal to a guitar amp or other “colored”
amplification source.
A cool thing you can do with a reamped track or any room-miked track
is to gate it, and then key the gate. For most backbeat-type music, the
snare drum will generally be the input to the key of the gate.
Experiment with the different time factors (attack, hold, and decay) to
find the right amount of gate-open time.
SEXUAL HEALING
A
popular snare sound in contemporary music comes from the Roland TR-808.
This electronically generated (as opposed to sampled) sound is a
fixture in much house, hip-hop, and dance music. A classic example of
that sound can be heard on the Marvin Gaye song “Sexual
Healing,” from the album Midnight Love (RCA, 1982). The
snare sound is pretty dry, with a bit of plate reverb applied to the
drum mix. While getting one's hands on an electronic snare drum with a
TR-808 sound isn't difficult (there is hardly a drum module or keyboard
that doesn't have a TR-808 snare sound onboard), you can also create
the sound yourself using a real drum.
Start with a piccolo snare 3 to 4 inches deep and 12 to 14 inches in
diameter. Tune the top head to a defined note that works with the key
that the song is played in. The bottom head should be tuned evenly but
should be fairly slack, and the snares should be somewhat loose. Mic
the drum with a standard dynamic mic such as a Shure SM57. But rather
than aiming the mic at the area on the head where the stick hits, aim
it toward the rim of the drum with the capsule looking down at the head
from above. Instruct the drummer to strike the drum consistently in the
same spot and to strive for even dynamics. Also, the player must avoid
hitting the rim or playing rim shots — this is not the place for
a “rimmy” attack.
The objective is to capture a soft sound with a minimum of attack.
If you have access to a noise gate featuring adjustable attack and
decay parameters, set the gate so it's a bit slow to open, which will
help you miss some of the initial attack. Put the decay on a
medium-length setting.
The key element of the 808 snare sound is a “fizzy”
character combined with a distinctive “snap” and a fairly
short decay. A bit of moderate compression can help to even out the
sound and tame any unwanted peaks. Make sure to roll off low
frequencies below 400 Hz, especially if you are trying to emulate the
sound of an 808 snare that is tuned to a higher pitch.
YACHT DANCE
Another
high-pitched snare sound that I really like is on XTC's “Yacht
Dance,” from their album English Settlement (Virgin,
1982). The snares are disengaged on this track, making the drum sound
more like a timbale or a high-tuned tom than a snare. A liberal dose of
reverb has been added to give the drum some acoustic space and sustain
in the mix. Compression helps the initial stick sound maintain clarity
yet still merge smoothly into the sustained portion of the sound.
The key to achieving this sound lies in tuning the drum so that it
will produce a sustained, pitched note. Experiment with tuning to find
the drum's maximum resonance. Because the snares are “off,”
the drum will already have more sustain than it would with the snares
engaged. A shallow drum is not necessary for this sound — most
snare drums, except for unusually deep-shelled ones, can be tuned to a
sufficiently high note without choking. An excellent mic would be the
Sennheiser MD 421, which will help to smooth out the sound.
Position the mic so that it aims toward the spot at which the stick
hits the head. Make sure to capture both the low-pitched component of
the snare sound (a doink sound) and the drum's decaying
resonance. It's particularly important that the pitch of the drum work
with the song key. Ideally, the drummer should play consistent
rim-shots in order to give a nice snap to the sound.
At mixdown, compress the snare using a fast attack, medium ratio,
and medium threshold so as to ensure a strong attack and long sustain.
The ideal reverb for this drum is an EMT plate. If you don't have
access to a real plate, use a digital simulation — most
contemporary multi-effects processors provide a number of convincing
plate-reverb algorithms. In my experience, though, Roland and Lexicon
units work better for this type of sound than TC Electronic and Yamaha
processors. Make sure to roll off a good bit of the high end to get the
sound of a real plate — as a rule, digital simulations are overly
bright as compared with the real thing.
DON'T STAND SO CLOSE
One of
my favorite snare-drum sounds from the '80s can be heard on the
Police's Zenyatta Mondatta album (A&M Records, 1980). On the
opening track, “Don't Stand So Close to Me,” Stewart
Copeland plays sidesticks through much of the tune, switching abruptly
to rim-shot backbeats during the choruses.
Copeland's recognizable snare-drum sound derives less from signal
processing than from drum type and tuning and playing style — his
powerful and consistent rim-shots account for much of his signature
sound. As for processing, the snare sound is fairly dry, mixed with a
touch of plate reverb only.
Copeland was using a 14-by-5-inch brass-shelled snare drum at the
time, and that's a good place to start if you're going for that sound.
Copeland said he likes all of his drum heads tuned taut, both for the
sound that it creates and for better playability. So start by
tensioning the batter head until the drum begins to sound choked, then
back off a bit. A Shure SM57 or similar dynamic mic, positioned so it
is “looking” at a combination of top head and rim, will
work fine. Compression, if used during tracking, should be set to a
fairly slow attack so as to let through the initial transient of the
stick hitting the rim. Try a low to medium ratio, which will help even
out the overall sound. You might also need to compress further during
mixdown.
GIVE IT AWAY
Another
great snare sound can be heard on “Give It Away” from the
Red Hot Chili Peppers album Blood Sugar Sex Magik (Warner
Brothers, 1991). Produced by Rick Rubin and engineered by Brendan
O'Brien, this song has drummer Chad Smith positively smacking the
backbeat home. The snare sound is interesting, comprising a mid to high
tone, a sharply gated sustain, and a load of artificial ambience.
Smith's signature Pearl drum was a fairly standard, steel-shelled,
14-by-5-inch model. Any good-quality steel snare drum should suffice
— in this case, the sound of the drum is less important than the
attendant processing.
The key element here is the attack. A standard dynamic mic such as a
Shure SM57 or Sennheiser MD 421 will work fine, but a small-diaphragm
condenser such as an Audio-Technica AT 4051 or Neumann KM 184 will do
an even better job of capturing the attack. During mixdown, gate the
track using a very fast attack (to ensure the transient passes through
unscathed), a medium-long sustain (assuming your gate has a sustain
parameter), and a fairly short decay. The rest of the sound is
generated using reverb.
For the reverb, I recommend a small chamber or room sound. Grainier
is better in this instance, so antiques such as Quantec Room
Simulators, 12-bit Roland units, and ART O1As are fine. The important
thing is to use a reverb that has a fast attack and short decay. Use
the reverb's decay parameter to determine how long the snare-drum sound
is. The reverb should be panned hard left and right for maximum stereo
effect.
If the snare sound still lacks excitement, add a compressed
combination of the snare and reverb. Route both the snare and reverb to
an aux send and from there to a compressor channel. Return the
compressor's output to a channel input (or aux return) that is routed
to the stereo mix, and pan it dead center. Now bring up the level just
to the point at which you can begin to hear the compressed signal and
then back off a bit.
D'YER MAK'ER
A
near-legendary low-pitched snare sound can be heard on “D'yer
Mak'er” from Led Zeppelin's Houses of the Holy (Atlantic,
1973). One reason drummer John Bonham's snare drum sounds so big on
this track is that the recording made good use of the room's natural
ambience. Tracked by the Rolling Stone's mobile truck at Mick Jagger's
country estate, Stargroves, and mixed at Electric Ladyland studios by
Eddie Kramer, this track has a distinct room sound that has rarely been
matched — you can really hear the identity of the room stamped
upon the tracks.
Though Bonzo was well known for using oversized drums and tuning
them tautly, the snare on “D'yer Mak'er” sounds neither
oversized nor excessively tensioned. But it does sound as though it was
hit hard. As was common for the period, the drums were minimally miked
— a kick mic placed within a foot or two of the drum, a tom/snare
mic positioned looking down at the snare, and stereo room mics in the
far corners of the room. Note that the modern “fix it in the
mix” attitude did not yet hold sway — engineers were
accustomed to getting the sound that would be on the record
during the tracking. Committing to the final sound early in the
recording process not only required that the drums sound great from the
git-go, but also made it easier to choose the tones and textures of
other instruments when it came time for overdubs.
Most of the drum sound you hear on “D'yer Mak'er” comes
from the room microphones; the mics closer to the drums were used more
to augment the room sound. Of course, most personal-studio recordists
don't have the luxury of huge, high-ceilinged rooms to record in.
Fortunately, there are techniques that can help you arrive at a bigger,
better room sound, even in a small, boxy space.
First comes placement — both of the microphones and the drums.
All rooms suffer to some extent from what are known as room modes,
which are cancellations or augmentations in the frequency response that
correlate to the room's dimensions. Room modes can work for or against
you. The simplest way to get room modes working to your advantage is to
use your ear — yes, in the singular. That is, when you're trying
to gauge the sound of an instrument in a room, it's helpful to listen
with one ear only. That's because, when you listen with both ears, the
brain automatically triangulates the location of the sound source using
localization cues such as time-of-arrival differences. Using one ear
prevents that automatic calculation, allowing you to hear more what a
single microphone picks up, thus giving you a better idea of what will
print to tape (or hard drive).
The important thing is that the room mics capture a good balance of
the elements of the drum kit. Due to room modes, the balance of
elements can shift dramatically as you move around the room. So if,
while listening with one ear, you're unable to find a spot in the room
from which a good balance can be heard, move the drums to a different
location and try again.
An easy way to enlarge the apparent size of a room is to slightly
delay the room tracks — 5 to 25 milliseconds should suffice. That
will approximate the time the sound waves would take to reach the room
mics were they positioned in a large room. Make sure to delay both the
left and right channels equally.
To best approximate Bonzo's snare sound on “D'yer
Mak'er,” find the biggest room you can and place the drums at one
end and the room mics at the other. Add spot microphones for kick and
snare. For processing, use an optical, tube, or optical-tube compressor
on the room-mic tracks. The Urei LA series is highly regarded for this
task, but other models will also work. Use a slow attack on the
compressor so as to let the transients through, and turn the threshold
down low so you can really load up on the room sound.
Richard Alan Salz is a producer, engineer, and composer
living in southern Vermont.