Print Page
Antares Auto-Tune 7
6/1/2011
Fig. 1 Auto-Tune 7: It’s not just for making Katie Couric sing her news report.
The world’s best-selling
audio plug-in adds time
correction and Graphical
Mode improvements
BY ELI CREWS
THAT’S RIGHT—Antares’ Auto-Tune is the
best-selling audio plug-in ever. I’ll skip the
philosophical discussion over what that says
about both our collective desire for pitch
perfection and our inability to obtain it without
digital help—many engineers are finding ways
to use Auto-Tune (and other pitch-correction
software) both to solve problems and create
new effects for vocals as well as instruments.
And I’m certainly not referring to the wellknown,
wildly overused extreme-setting
application, which is, remarkably, well into its
second decade of making purists cringe.
The Auto-Tune 7 GUI hasn’t changed much
from Auto-Tune Evo (reviewed in the October
2009 EM). By far, the biggest enhancement in
Auto-Tune is the addition of Time Correction
tools, which allow altering a performance’s
timing from within the Graphical interface
window. Auto-Tune’s two modes—Automatic
and Graphical—each open their own panes
underneath the global settings. Automatic
Mode works its magic in real time (although
with 2,660 samples of latency at 44.1kHz in Pro
Tools), while Graphical Mode entails recording
audio from your track into the plug-in, which
then takes over playback of the tracked audio
from the host. (This happens in different ways,
depending whether you use Time Correction;
see below.) Aside from enhanced pitchdetection
algorithms for both modes, Auto-Tune
7’s new features deal almost exclusively with
Graphical Mode functions.
Getting Started Installation is quite easy,
but requires an iLok account and dongle ($50).
I’ve been running Auto-Tune 7 in Pro Tools
9 on my 2.2GHz MacBook with 4GB RAM,
obtaining up to fi ve simultaneous instances
before encountering processor errors. (I can
get a few more instances in my Pro Tools HD
8.1 studio setup on an 8-core Mac Pro with
6GB RAM.) On both systems, I experienced
a couple of crashes when using the line tool
to pencil in extensive pitch-correction data,
but overall, the software has been quite stable.
(Neither Antares nor other customers have
been able to reproduce this crash, so it’s likely
system-specific.)
Let’s Get Graphical Loading the audio into
the Time Correction engine is simple; the
audio records into the plug-in in real time,
giving you a highly useful overview of the
waveform’s amplitude behind the editing
display’s familiar pitch-tracking curves.
Another amplitude display below the editing
window can be either a zoomed-out overview
of all tracked audio, or a direct mirror of the
editing window’s time selection. The bottom
display splits into two waveforms during
Time Correction, displaying the original
timing on the bottom and the corrected
timing on the top. This is extremely handy for
quickly seeing edits.
There are two tools for making those
timing changes. The Move Point tool selects
a length of time wherein you do your editing;
you can then drag a single time event earlier or
later, while sympathetically compressing and
expanding the surrounding audio within the
selection. The Move Region works similarly,
except that you make a second region selection
within the initial time range. Whatever audio
falls within that region stays intact relative
to itself against the rest of the selection when
dragged into place. I found both of these tools
incredibly easy to operate, and could make
very transparent timing alterations. I also
sometimes enjoyed abusing these controls to
extend short notes into artifi cially long ones,
yielding interesting “unnatural” artifacts.
The new split display at the bottom of the Graphical window clearly displays time-correction edits.
When using Time Correction, note that
after loading the audio into the correction
engine, your DAW’s visual waveform may
no longer represent the actual playback’s
timing, which can be a little confusing.
Also, actions performed on your DAW’s
audio—such as editing, muting regions, or
destructive DSP processing—have no effect
on playback unless you deselect the Time
Control Enable button. Of course, any plugins
following Auto-Tune are still in play, so
Auto-Tune must be the first insert in a chain
when using other plug-in processing on
time-corrected audio sections.
Another Time Correction pitfall is that
it’s impossible to return only a portion of
the corrected audio back to its original
state. An Undo button specific to the Time
Control engine can step backward in time up
to 20 levels, and a Clear All button can erase
all correction for an entire instantiation, but
you can’t easily return to a single section of the
audio’s original timing unless it was the last edit
you made. A workaround is to bounce the audio
to a new file, and swap the section out with the
unaffected track, but that’s a little cumbersome.
Other enhancements to the Graphical
interface include improvements to the vibrato
controls, an auto-scrolling option for the
graphical audio data, individual Throat Length
settings for each correction object, a bars and
beats timeline view, and the ability to make
pitch correction follow a MIDI performance
(either live or from a sequenced part).
Vertical zooming in the edit window has also
been expanded down to one-cent-per-pixel,
although I do feel the horizontal zoom could
still get a little closer in to the action.
Converting the Dubious I’ve had great
luck using Auto-Tune 7 on multiple pitchcorrecting
applications (See my web clips at emusician.com), but one standout was when a
distinctly non-Auto-Tune-style band forgot to
tune their bass guitar during one song. When
the vocalist did his overdubs, he sang only
with the bass—but as the G-string was rather
sharp, so were the vocals. I put Auto-Tune
on the bass in Automatic Mode, and spent
about 30 minutes working on the lead vocal
in Graphical Mode, fixing it to everyone’s
satisfaction. The band realized that Auto-
Tune can work transparently, and overcame
their previously held Auto-Tune-phobia (web
clips 3 and 4).
Auto-Tune 7—particularly the Graphical
Mode—seems slightly less intuitive than
other pitch-correction software. But
once you’ve scaled the learning curve, it’s
incredibly powerful and flexible—subtle
when you want it to be, extreme when you
don’t, and highly effective. Auto-Tune fans
will be greatly impressed by the various
improvements, while newbies will be blown
away by the range of applications at which
Auto-Tune excels.
SUMMARY
STRENGTHS: Automatic mode is
very simple to use and works for many
applications. Pitch detection accuracy
has improved from previous versions.
Wide range of control over parameters
for each note in Graphical Mode.
LIMITATIONS: Mildly steep learning
curve for fully transparent use. The
way Time Correction takes over
audio playback from the host can be
confusing at times.
$399 NATIVE (AU/RTAS/VST),
$649 TDM MSRP
antarestech.com
Print Page