Print Page
Roundup – Next-Gen Plug-ins
5/23/2012
The goal of plug-ins used to be emulating “bread and butter” processors,
or older or more expensive gear that would be difficult to
obtain otherwise, then shoehorning them into computer-based
recording programs. Over the years as computers became more
powerful, companies started exploiting the things computers could
really do—synths started creating sounds that never existed before,
samplers ran circles around their hardware counterparts, and effects
got deeper, richer, and more interesting. Modeling techniques
became more detailed and sophisticated, and the standards for plugins
themselves evolved to include features such as sidechaining.
64-bit computers allowed for pianos with gigabytes of samples (even
when streaming from disk, you still need RAM to hold the attacks),
and faster computers lowered latencies to the point where playing
synthesizers as instruments, or running guitars through effects,
became an enjoyable experience instead of an exercise in frustration.
In this roundup, you won’t find anything getting panned—we
took a look at what’s out there, and picked the best of—well, a
whole bunch of good stuff, most of which we don’t have the pages
to cover. So we tended to give weight to plug-ins that followed the
“why be normal?” ethos, whether that meant modeling something
strangely esoteric, striking off in new directions, providing exceptional
value, or just opening up a new type of sound altogether.
When you consider that it used to costs thousands of dollars
to add a new synth to your studio, and at least hundreds of dollars
for something to screw into your rack, the ability to find reasonably-priced
super-plug-ins that you can insert into a project almost as many
times as you’d like is intoxicating. So boot up your Mac or PC, make
sure your interface is connected, and let’s get plugged in.
Eventide
Omnipressor
$149 MSRP
 |
| If you like nasty drums, try this Eventide Omnipressor setting. You’d never know from this preset that you can also get some conventional, more subtle effects as well. |
Why it was chosen: I used lots of Eventide
gear back when Big Studios had the cool gear
mere mortals could never afford. The Omnipressor
dynamics processor was a favorite, and
I wanted to see if Eventide could manage to
translate its manic mojo to a plug-in.
Overview: Although many consider being able
to do compression or expansion as the big deal,
that’s no longer novel. The hardware version
could perform extreme, crazed settings as
well as be polite—it was like the gear equivalent
of the office secretary who would work
diligently during the week, but then down Red
Bulls on Friday and go hardcore clubbing.
Specs and caveats: Plug-in formats are
Win 7 VST/AAX, Win XP VST, Mac OS X
10.5 AU, Mac OS X 10.6 and 10.7 AAX/AU.
You’ll also need an iLok2. It’s 32-bit only;
use with 64-bit programs requires bridging,
which may reduce stability. Sidechaining
works only with AU/AAX, and oddly, presets don’t
remember the Bass normal/cut setting.
Tweaktime: The controls are what you’d
expect from a compressor, with two exceptions:
The main Function control that goes from expansion
to neutral to compression (and beyond that
to overcompression), and the accurately-emulated—
but arcane—method of optimizing input and
output levels with two switches. These provide a
total of three preset input and three preset output
levels, although there are also trim controls that
limit the amount of attenuation and gain. While
using the Omnipressor is a bit less straightforward
than a standard compressor, it’s easy enough to
figure out (especially if you take the radical step
of reading the manual). It’s also easy to come up
with unintended but cool presets as you tweak,
so save them before you forget how you got there.
The verdict: It’s not like we’re coping with
the Great Compressor Plug-In shortage—but
nothing does what the Omnipressor does.
The “dynamic reversal” effect gives a sound
like the Eric Prydz pumping drum sound,
but without the need for sidechaining. The
gating can be very musical (I realize that
seems like an oxymoron, but it really can
add a smoothly percussive quality) or abused
into a form of dynamic distortion. Bring
automation into play, and you can do serious
sound warpage that I’ve never obtained with
any other dynamics processor. And while
subtlety is not the Omnipressor’s natural
state, judicious use of the Gain Limit control
can deliver it.
It may be hard to get excited about another
compressor plug-in, but this is most definitely
not “another compressor plug-in.” Fortunately,
Eventide has priced it fairly, eschewing the “we
have the algorithms and it’s vintage, so bend
over” mentality—even if you weren’t around in
the Omnipressor’s golden age, you can partake
of its mojo in your DAW. I find it wonderful for
dance, dubstep, grime, and anything else that
celebrates sounds that go beyond the expected—
although if you just want to add a subtle lift for
vocals, you can do that too. It’s good stuff.
MOTU
MachFive 3
$495 MSRP
 |
| MOTU MachFive 3’s interface packs a lot of information into an easy-to-parse format. The upper waveform is being sliced; the “synth programming” elements are along the bottom, and the various multitimbral parts are on the left. |
Why it was chosen: I was talking with Steve
Fortner from Keyboard magazine about soft samplers,
and he was raving about MachFive 3. I said
“Well, aren’t all samplers pretty much the same
these days?” to which he replied, “You should
really, really check it out.” So here we are.
Overview: MachFive stayed on version 2
for a long time, and version 3 shows why: It’s a
complete, from-the-ground up redesign of the
interface and underlying capabilities. MachFive
has everything you’d expect, with robust importing,
extensive editing, built-in effects including
convolution reverb, lots of content (a 45GB
library with some outstanding instruments), and
yes, even scripting. But what make MachFive 3
more than “just another sampler” are the unique
elements you won’t find elsewhere.
Specs and caveats: Plug-in formats are AU/
VST/RTAS (including 64-bit and stand-alone
mode) for Windows Vista SP2/Windows 7 and
Mac OS 10.5.8 or higher. As usual, more RAM
is good, although MachFive 3 can stream from
disk—check the MOTU site for full system requirements.
Requires iLok 1 or 2 (not included).
Tweaktime: I was taken aback by how easy it
was to find my way around; MachFive 3 seems
to make finding features unusually obvious.
The printed manual—both logical and clear—doesn’t hurt, either. But the “big feature” for
me is MachFive 3’s dual synthesizer/sampler
identity, with multiple synth engines (wavetable,
virtual analog, FM, drum, and even granular
synthesis, licensed from IRCAM from which
they also licensed stretch algorithms). Not
only are there a ton of filters, from standard to
esoteric, but MachFive 3 bases 37 additional
filters on the original Oberheim Xpander filter
designs. As someone who often layers synth
samples with acoustic sounds, being able to
use modeled waveforms is wonderful. You
could just treat this instrument as a synth and
still be a happy camper.
User-accessible scripting isn’t new, but Mach-
Five 3 delivers multiple instruments with advanced
scripting. The guitar and bass are particularly
impressive, but the other featured instruments—
piano, drums, electric piano, and percussion—
sound fabulous. Into loops? “Loop Lab” provides
slicing and loop creation, exportable as audio
slices with a MIDI sequence to trigger them.
And extra credit for the “Tree View”—a hierarchical
way to see complex patch structures
at a glance with routings, sends, parts, oscillators,
etc. Why don’t all samplers do this?
The verdict: MachFive 3 isn’t cheap in
theory, although pretty much anybody and their
grandmother is eligible for the $295 competitive
upgrade price. Note that if you’re expecting its
import features to obviate needing anything else,
MachFive 3 does indeed come close; I had very
good luck with imports, even with ancient Akai
and Ensoniq CD-ROMs—MachFive 3 is as open
as technically possible. However while it recognizes
Kontakt’s .nki format, if a Kontakt instrument’s
WAV files are embedded in a proprietary
library format, they’re inaccessible.
Overall, MachFive 3 is so much more than
just a way to play back samples. The synthesis
capabilities and sound design options are as
good as it gets, with an interface that’s aesthetic,
clean, and easy to navigate. Overall, this
program makes me think “musical instrument”
first, and “software program” a distant second:
Even when hitting the rocket-science level,
MachFive 3 makes it easy for you.
Kush Audio
UBK-1
$199 MSRP
 |
| Kush Audio’s UBK-1 is set for a subtle life and widening on a mixed stereo track, but this quirky, unique plug-in can obtain a variety of unusual effects. |
Why it was chosen: The demo at AES was
intriguing, because the UBK-1 didn’t seem to
follow the usual “rules” for plug-ins, nor did it
seem interested in photo-realistic renderings
of vintage gear in an attempt to convince you
that it’s a piece of vintage gear. What’s more, it
was called a “movement-generating character
compressor.” Who wouldn’t be intrigued?
Overview: This is actually a sort of multieffects
with three engines designed to work
together. The first is saturation, with a wet/dry
control and headroom control to introduce clipping;
the second offers compression (with five
different compression types, and a balance control
that selects between saturated+compressed
sound and saturated only sound—an unusual
variation on parallel compression); and the third
is density, which seems to be a combination of
light-to-medium saturation, dynamics, and the
option to “add weight” to the mids or highs.
Specs and caveats: Plug-in formats are
Win XP (or higher), RTAS for PT 7 or higher,
and Mac OS X 10.5.8 or higher. It requires an
iLok2, and is 32-bit only. AAX versions are said
to be forthcoming.
Tweaktime: Don’t even try to predict what’s
going to happen, as the three engines seem to
interact to a great degree. You’ll eventually figure
out how the controls affect the sound, but it takes
some experimentation. For example, several
settings clearly widened the stereo image, yet
there’s no “widening” control. Furthermore,
the output level changes quite a bit with various
settings, making enable/bypass comparisons difficult
until you use the master control to match
levels. Once you figure things out, though, it’s not
hard to make the UBK-1 do your bidding, and as
a bonus, there are many opportunities for “happy
accidents.” (Save those presets!)
The verdict: The easiest settings to obtain involve
fat, crunchy sounds, with semi-aggressive
compression and an analog character. This “personality”
seems best with individual instruments
(drums, baby!), as you can get away with more
radical sounds than with program material.
Another unexpected use is applying subtle
settings on stereo mixes. In some ways, this reminded
me of Slate Digital’s VCC—UBK-1 can
add a slight width and “sparkle” that increases
definition, but even that slight increase in definition
is noticeable and sweet.
I can’t recommend the UBK-1 without
reservation, as it’s a fairly esoteric plug-in with
a definite character that you may or may not
like. (I suspect that analog fans will be the ones
who download the trial, then break out the
credit card shortly thereafter.) Yet the more
you use it, the more likely you’ll find particular
“magic” settings that add life and, yes, “movement.”
And don’t overlook the effect of subtle
settings on program material; I haven’t used
any other plug-in that gives quite the same effect.
So, hats off for innovation—you may need
to spend some time figuring the program out,
but fortunately the 10-day free trial affords
that opportunity.
Toontrack
EZmix 2
$179 MSRP, Expansion packs $49
 |
| Toontrack’s EZmix 2’s browser makes it easier to find a suitable preset, although using the “wrong” preset sometimes produces useful results. Controls are at the bottom, and an effects display is on the right. |
Why it was chosen: I reviewed the original
EZmix, and while I’m not convinced “canned”
presets can do the “one size fits all” thing
(what if the preset was designed using a
condenser mic, and you’re using a dynamic?),
calling up presets often took me in original
directions I hadn’t anticipated—so I wanted to
see what EZmix 2 brings to the party.
Overview: EZmix 2 crafts a ton of effects into
presets, and can move beginners off square one
by letting them audition a bunch of presets in
rapid-fire succession until one “clicks.” But
even for experts, EZmix 2 offers up sounds you
might not normally think of yourself, so it’s
almost like collaborating with someone who
has a “fresh set of ears.”
Specs and caveats: Plug-in formats are
AU/VST/RTAS (including 64-bit and standalone
mode) for Win XP SP3 or above and Mac
OS 10.5 or higher.
Tweaktime: EZmix 2 has retained the “less
is more” philosophy by offering two variable
parameters per preset, supplemented by input
and output level controls. The new reverbs are
a major step up compared to the original, and
guitar/bass amp sims are now included. I found
the distorted guitar presets average, but they
benefit considerably from adding a fixed notch
filter around 8kHz at the output using your
DAW’s EQ (although that defeats the “one plug
to rule them all” goal). Also, the rotating speaker’s
rate doesn’t go as fast as the real thing.
However, most of the other presets are not
just usable, but keepers. Personal preference is
a huge factor with presets, but as I ran through
the presets I was struck by how often several
of them would work for the same part. I found
the vocals, bass, drums, percussion, and strings
to be particularly useful; after opening up a
song-in-progress to test this out, I ended up
using the EZmix 2 presets for the vocals, bass,
and drums.
The verdict: You can expand the presets
with relatively inexpensive expansion packs,
including ones from Chuck Ainlay and Mark
Needham, although the core collection already
expands on the original. EZmix 2 retains the
cascadable browser to help you find specific
presets even faster, and adds a graphic
showing the effects used in the preset. A less
obvious, but important consideration, is that
consolidating multiple plug-ins in a “channel
strip” simplifies the mixing setup and reduces
CPU drain.
If you’re not a preset jockey, you’ll likely
find EZmix 2 at least helpful, and very possibly
indispensable. If you’re good at programming
presets, you might think you don’t
need EZmix 2 . . . but download the demo and
give it a try. EZmix 2 is a clever, ingratiating
program, and you might find that its ability
to provide a source of inspiration is a bigger
attraction than helping you meet the FedEx
dropoff time.
Native Instruments
Komplete 8
$559 Komplete 8 / $1,099 Komplete 8 Ultimate
 |
| Four of Native Instruments’Komplete 8 plug-ins (clockwise from upper left): Kontakt 5, Guitar Rig 5 Pro, FM8, and Reaktor 5.6 . . . this isn’t only the tip of the iceberg, it’s the tip of the iceberg’s tip. |
Why it was chosen: This “mother of all
plug-ins” comes in two versions: Komplete 8
and Komplete 8 Ultimate. NI’s site has a comparison
chart online, but in my opinion Komplete
8 has everything you need, while Ultimate
has everything you might want—the difference
isn’t between a light and standard version, but
a standard and heavy version. Its quality and
value are impressive, earning it a place in this
roundup even though it’s not a single plug-in.
Overview: Both versions have the “biggies”—
Kontakt 5, Reaktor 5.6, and Guitar
Rig 5 Pro—as well as the same complement
of eight synths (except the standard version
lacks Razor, a tremendous synth for dance
music). And both versions have plenty of
processing tools so you can get anything from
normal to truly crazed sounds. Of particular
note: You can treat Kontakt as an “I just
want to play music” playback engine for NI’s
or other libraries, or open up the interface,
roll up your sleeves, and get into some serious
sound design, processing, and scripting.
Either package is also browsable by the excellent
Maschine controller.
Specs and caveats: Plug-in formats are VST/
AU/RTAS (PT9 or higher) using Windows 7, or
Mac OS X 10.6 or higher (Intel only). You’ll need
at least a dual-core processor, and while Kontakt
can stream from disk, more RAM is always beneficial
as sample attacks need to be stored in RAM.
Installation is lengthy, but bulletproof.
Tweaktime: Given the large number of included
instruments, there are of course some interface
inconsistencies, but individual instruments
are straightforward. Getting deep into Kontakt
may make your head explode, but you can
always retreat to “playback engine” mode until
you’re ready. Also, Kontakt can open sound
libraries that ship with the free Kontakt Player
and in the process, open up a feast of editing
options. By the way, don’t take the name “Guitar
Rig” literally—it’s now positioned as more
of a signal-processing rack. (Ultimate takes the
best advantage of this by including some new
studio processors.)
The bottom line: Ultimate may seem expensive—
until you divide what you pay by what you
get (and the upgrade options seem unusually
generous for owners of older versions). Then
again, at about half the price the standard version
delivers exceptional value too.
Komplete 8 is a no-brainer if you don’t already
have a collection of favorite plug-ins: One installation,
and you’re done—you have what you need
to make pretty much any kind of music. If you
have a lot of overlap with other plug-ins, it’s a
tougher decision; however, Komplete (especially
Ultimate) is equally about content, so also factor
in what equivalent sample libraries would cost.
For guitarists, each amp sim—like real amps—has
its own personality, and Guitar Rig 5 Pro has
much to offer that other sims don’t.
The icing on the cake is that Native Instruments
is diligent about frequently updating the
programs and content. I’ve never met a disappointed
Komplete owner—and after using it
extensively, I’m quite sure I know why.
iZotope
Ozone
$249 standard ($99 upgrade from V4, $149
from V1-3), $999 advanced ($599 upgrade
from V1-4, $799 from V5 standard)
 |
| iZotope Ozone5 Advanced’s main window, on the left, shows the Maximizer. Note the waveform along the top; the upper line shows gain reduction. The window on the right is the meter bridge. The spectrogram shows where the vocal (red) sits in the mixed output (green). Drums are yellow and tan. |
Why it was chosen: Now over a decade old,
Ozone has earned a reputation as the go-to,
all-in-one software suite plug-in for in-the-box
mastering. iZotope doesn’t update capriciously,
so when they said Ozone 5 would be their
biggest update yet, Ozone users—including
me—paid attention.
Overview: Ozone now comes in standard and
advanced versions. Check the iZotope site’s
comparison chart for details, but basically the
advanced version offers each component as
a separate plug-in (e.g., you can use just the
EQ on a track, just the Maximizer on another,
etc.), a Meter Bridge analysis tool that even
allows comparing individual track spectral
contributions to overall output (as well as a
“big view” Vectorscope, loudness metering,
and more), and usually a few extra goodies
for each processor. These include filter phase
adjustments, Maximizer transient recovery,
modeled tube transfer curves for the Exciter,
etc. The user interface has been redone to
great effect, but there are significant underlying
changes as well.
Specs and caveats: Plug-in formats are
RTAS/AudioSuite (Pro Tools 7.4 or higher),
VST, MAS, Audio Unit, and DirectX; the program
can run on Windows XP/Vista/7, or Mac
10.5.8 or higher (Intel only). Copy protection
is your choice of iLok, online, or offline challenge/
response.
Tweaktime: Major changes include a totally
revamped mastering reverb, and the Maximizer
includes a new IRC III algorithm that dynamically
changes the character of the algorithm based
on the signal’s transients to minimize perceivable
artifacts. But the biggest change is visual feedback.
Yeah, I know, “don’t master with your eyes.” Well,
I master with my ears—but I use my eyes to analyze
what I hear. The feedback from two senses
provides greater accuracy and efficiency.
The metering is enhanced in just about all
respects, including nice touches like superimposing
a history of Maximizer gain reduction
above the waveform being processed, and
a detailed Vectorscope in the Stereo Imaging
module. The GUI is bigger, and while I
normally complain about plug-ins that take
over your screen, this change provides bigger,
clearer visuals.
The verdict: Everything people like about
Ozone 4 either remains intact or has been
improved significantly—not to mention
the additions. But is the advanced version
worth it? That’s a tough call. For basic mastering,
it’s probably overkill, but for those
who do detailed mastering work, the extra
features are welcome. Fortunately, you can
download demo versions of each and make
up your own mind. If you can swing the
extra bucks, the upgrade could easily justify
itself in time saved.
Arguably, you could pick and choose
multiple third-party plug-ins, and take advantage
of the diagnostic tools in programs
like Wavelab, Sound Forge, and the like to
achieve similar results. But you wouldn’t
have the unified interface or internal cohesiveness,
and you’d likely end up spending
quite a bit more. There’s no question that
this new version solidifies Ozone’s already
stellar reputation.
XILS Lab Synthix
€169 MSRP (about $225)
 |
| XILS Synthix is set for guitar mode, where each string can drive two oscillators over its own channel, and each string can have its own sound. |
Why it was chosen: Elka doesn’t have the
name recognition of Moog, ARP, Sequential,
Oberheim, etc., and the Synthex was a commercial
failure. But Jean Michel Jarre, Geoff Downes, and
Stevie Wonder all used it; these days, a Synthex in
good condition is coveted, yet almost impossible
to find . . . except for this virtual version.
Overview: On the surface, Synthix seems like
your basic virtual analog synth—two oscillators,
seven waveforms, pulse width modulation,
noise, filters and envelopes, ring modulator,
etc. However, XILS Lab has taken some
liberties with the original design and added extensions
that make it a better synth, not just a
better Synthex. The most important element—
the sound—delivers a full, rich, smooth analog
emulation that stands on its own regardless of
what it’s emulating. Another cool aspect is that
Synthix offers a six-channel mode designed
specifically for MIDI guitar, with up to two
oscillators per channel.
Specs and caveats: Synthex does VST, RTAS
(PT 7 or higher), and AU—but no stand-alone—
running on Mac OS X 10.3.9 and later or Windows
XP/Vista/7 (including 64 bits). Copy protection
works with either an iLok or eLicenser.
Tweaktime: Being a model of analog technology,
Synthix subscribes to the “one function, one
control” philosophy but with one major exception:
In addition to being a 16-voice synthesizer, Synthix
can be arranged as eight layers, each with two
oscillators. This is somewhat like multi-timbral
operation in that you can trigger completely different
sounds from each layer, but being within a
single instance, they can all be subject to the same
arpeggiation and modulation possibilities. When
applied to Guitar mode, this also means each
string can have a different sound.
What’s more, there are two “virtual keyboards”
that can act as splits; voices can also be
assigned to these independently so you have
have different sounds for the splits.
If you know synth parameters, probably the
only time you’ll need to check the manual is
when you start working with the 128-step polyphonic
sequencer or want to figure out what
the heck a “Chaox” LFO is (it’s basically a way
to add random modulation, but in a controlled,
semi-predictable way). In terms of other synth
parameters, the filter is a multimode type with
drive. It emulates the Curtis 3320 filter chip,
and provides six different responses (12 and
24dB lowpass, 6 and 12dB bandpass, and 12dB
highpass). And yes, it can self-oscillate.
The verdict: Soft synths continue to evolve.
The days of being content to sound like a Minimoog
are way behind us, as companies explore
more ways to take advantage of what computers
can offer. Synthix is an interesting combination
of tonally faithful virtual analog (the sound reminds
me of Arturia’s analog emulations), some
interesting extensions to the synthesizer being
modeled, and to top it all off, new features like
the Chaox LFO and unique way of dealing with
MIDI guitar. It’s not a bargain, but it’s not overpriced,
either . . . and it’s a satisfying instrument,
from both a playing and listening standpoint.
Steinberg Padshop
$49.99 online shop (also included in the Cubase 6.5
and Cubase Artist 6.5 updates)
 |
| Steinberg’s granular synthesis-based Padshop produces unique, evocative, rich sounds yet features a surprisingly easy-to-understand interface. |
Why it was chosen: I’d heard rumors about
a Steinberg synth that took a different approach
from the norm, and as I’ve generally liked
Steinberg’s instruments, thought it was worth
checking out. Padshop is included with Cubase
6.5, but you can buy the plug-in by itself for use
with any VST3-compatible host.
Overview: If you’re not familiar with granular
synthesis, it resembles sampling except instead
of playing back the sample linearly, it’s broken
down into short “grains.” These can play back randomly,
jump around within a particular range of
the sample, create a rhythmic pattern, and more;
Padshop offers two “layers,” which are more like
two different ranges within the same sample. The
end result is animated, rich sounds with complexity
and a certain degree of unpredictability that
avoids the static sound of conventional sampling.
The subjective impression of the sounds ranges
from an almost DX7/wavetable type of clarity to
warm, virtual analog-type sounds, but all with
the character of the granular synthesis engine.
Specs and caveats: Plug-in format is VST3
(32- or 64-bit), and Padshop can run on Windows
7 or Mac OS X 10.6 or 10.7. Copy protection
is via Steinberg’s USB eLicenser. Make sure your
host supports VST3 before getting too excited—
not all hosts do.
Tweaktime: Although Padshop might
seem limited due to the name (and yes, it’s
pretty much intended for evolving, pad-type
sounds), the instrument itself has a deep
implementation that offers a huge amount
of potential for experimentation. The only
area where you really need to learn some
new skills is in programming the oscillators;
the rest of the architecture—LFOs, filters (12
types), envelopes, matrix modulation (including
step modulation for rhythmic sounds and
support for Steinberg’s Note Expression),
and onboard effects will be familiar to anyone
versed in synthesis.
The one major limitation is that you can’t
load your own samples—this is likely most
important to sound designers, because the
selection of available “ROM sounds” is quite
comprehensive, and certainly enough to fulfill
its intended function for users. However,
users have been asking for this option, and
Steinberg is good about listening, so we’ll see
what happens in the future.
One very cool aspect of tweaking the sound
is how easily you can create variations on a
theme: Turn any of the oscillator-related controls,
and 99% of the time something interesting
happens.
The verdict: You get truly exceptional value
for $50. Either Steinberg was trying to be hyperrealistic
(“look, it pretty much does just one thing,
even though it does it really well”) or they wanted
to push a bunch out the door because this is a very
appealing synth. Or maybe the people setting pricing
were just in a good mood that day.
If you do any kind of soundtracks or chill,
order it now; you won’t regret it (and if you
haven’t upgraded to 6.5 yet, Padshop—along
with the other additions—is quite the incentive).
This is one of those rare instruments that
fills a hole in the world of synthesis, doesn’t
duplicate what you already have, and is inexpensive
enough to qualify almost as an impulse
buy. It’s easy to tweak (although if you’re not
into tweaking, the 400-plus presets show it
off well) and offers exceptional possibilities.
What’s not to like?
Waves InPhase
$300 TDM, $200 Native
 |
| While intended for mastering, restoration, and fixing phase issues, Waves’ InPhase can be used as a special effect. |
Why it was chosen: Actually, I couldn’t
decide whether to review Waves’ NLS “analog
mixer emulator” which is of universal interest, or
InPhase, which is unique but more for tweakheads.
The decision was made for me when
InPhase was available before the deadline, and
NLS wasn’t.
Overview: For most people, fixing the
phase means flipping a console’s phase (or
more properly, polarity) switch to throw one
channel out of phase with respect to another.
But phase anomalies can be more complex
than that. For example, assume two mics on
an acoustic guitar—it’s unlikely that one will
be exactly 180 degrees out of phase; instead,
different phase shifts will happen at different
frequencies.
InPhase lets you delay one signal to another
and flip phase, but also choose a specific
frequency range and phase angle so that if, for
example, part of the left channel is 90 degrees
out of phase with the right channel in the
midrange, you can work with that. In addition
to correcting the phase relationship between
a stereo pair’s left and right channels, you can
also change the phase relationship between
two mono tracks, or align a stereo track to a
sidechain reference (but not in Apple Logic or
Avid Pro Tools HD’s TDM mixer, due to timing
and delay-compensation issues).
You also get InPhase LT, a simplified version
with a single delay function and filter.
If you want some really cool flanging effects,
duplicate a track, throw an InPhase LT in one,
and automate the delay. Whee!
Specs and caveats: Waves has super-thorough
compatibility spreadsheets, so I won’t
duplicate that info. InPhase works with Waves
Version 8; in terms of OS, V8 works with Windows
XP on up, and Mac 10.5.8 or higher, and
InPhase is also part of the new Version 9 (64-
bit support on Mac/Windows). Plug-in format
is TDM/RTAS/AudioSuite/VST on both Mac
and Windows, and AU on Mac. See Waves’
compatibility documentation for information
on specific programs and versions.
Tweaktime: Put on your pocket protector
mentality, as what appears to be standard
filter controls tweak two allpass filters per
channel (with stereo signals). You can choose
between 90 degree or 180 degree phase
shifts for a channel’s two filters, and set
the frequency at which those precise phase
shifts occur. You can also delay or advance a
channel by up to 20ms, alter gain, and flip the
phase 180 degrees. A correlation meter shows
the end result of your tweaking. Although
one obvious application is tuning out phase
differences between miked and direct signals,
you can tune out differences with two mics,
or even work on leakage between otherwise
dissimilar tracks.
The verdict: Many musicians would rather
spend the money on a soft synth or other
processor because due to direct recording,
phase problems aren’t as common as they
once were. But if you do multi-mic recordings,
mastering, or restoration, InPhase is the quickest
way to get from “phase problem” to “phase
problem fixed.”
PSP Audioware
oldTimerME/
oldTimer
$99
 |
| PSP Audioware’s oldTimerME includes two different compressors in one installation and delivers a true vintage compression sound, with a modern functionality update. |
Why it was chosen: I thought I’d heard
it all with plug-in compressors, and was
planning to review PSP’s N2O. Then I visited
PSP at a trade show, and they said I should
really check out the oldTimerME. Sure,
another compressor would be more fun to
review than a freakazoid plug with matrix
modulation, cool modulation sources, and
processors from filters to pitch shifters to
reverb. But then I tried the ME.
Overview: The oldTimerME installer comes
with two versions—a simpler one designed for
individual tracks, and the ME, with a more
comprehensive feature set for mastering. We’ll
concentrate on the ME, as the standard version
is a subset.
This compressor’s stellar feature doesn’t
show up on a spec sheet: A gorgeous, full,
warm, analog sound quality. It is to compressors
as Pultecs are to equalizers—forgiving,
subtle, and smooth. That is, unless you
really decide to pump it up, whereupon you
can get that wheezing, groaning, old-school-style
compression.
Specs and caveats: VST/RTAS (PT 8.0 or
higher)/AU; Windows XP or higher, 32- or
64-bit; Mac OS X 10.5 or higher, except 10.4
or higher for RTAS. If you have an older
operating system, support may be available—
contact PSP for more information.
Tweaktime: Parallel compression is easy,
as there are separate wet and dry controls,
with an overall make-up level control. The
compression ratio is stepped (see the screen
shot), with automatic, program-dependent,
or manual Attack and Release. The Compression
control handles threshold. There’s
an Off/Valve/Clear switch, with Valve
adding a little crunch. It’s not really audible
unless pushed, but the peaks are a little less
prominent when “valved.” There are also
two “trimpots,” one to set the sidechain
highpass filter frequency (30–600Hz), and
another to set the nominal reference level in
Valve mode.
The processing mode switch is novel:
You can choose Left, Right, Linked Stereo,
Mid, or Side. For example, to process the
left and right channels independently, put
two MEs in series with one set to Left and
one to Right. Or, choose M for one and S
for the other to process mid and side signals
separately.
The thing that impressed me the most was
using ME on a hip-hop track with bone-crushing
bass and major transients. The transients
came through intact, and the bass was tamed
into a full, sweet low end without crunching
out—while the vocals got a nice little lift. It was
as if someone had inflated the track a bit, then
sanded it with emery cloth.
The verdict: If I was on a budget and
could have only one native plug-in compressor,
this would be it. You can do all the
standard compression effects you’d want
on drums, vocals, etc., then defer to the
ME version for the great job it does on bus
compression and mastering—you can dial
in anything from subtle, sparkly, clean lifts
to a more heavy-handed, vintage sound.
PSP’s plug-ins could be the most underrated
in the industry, but they always deliver
the goods.
Print Page