By Craig Anderton | Mon, 01 Jun 2009
1. Check your acoustics. Small project
studio rooms reveal their biggest
weaknesses below a couple hundred
Hz, because the length of the bass
waves can be longer than your room
dimensions—which leads to bass cancellations
and additions that don’t tell
the truth about the bass sound. Fix
your room, put in bass traps, and if all
else fails, do a reality check with
quality headphones.
2. So much is in the fingers. A good
bassist makes all the difference in the
world. As just one example, fretted
notes can give a tighter, more
defined sound than open strings
(which are often favored for live playing
because they give a big bottom—
but can overwhelm a recording).
3. Compress, compress, compress. Normally you don’t want to compress
the daylights out of everything, but
bass is an exception, particularly if
you’re miking it. Mics, speakers, and
rooms get really weird in the bass
range, with uneven responses. Compression
can help even these out, giving
a smoother, rounder sound. Also,
try using parallel compression—i.e.,
duplicate the bass track, but compress
only one of the tracks. Squash one
track with the compressor, then add in
the dry signal for dynamics.
4. Put highpass filters on other
instruments. Clean up subsonics and
low frequencies on instruments that
don’t really have any significant low
end (e.g., guitars, drums other than
kick, etc.). A low cut filter, as used for
mics, is a good place to start. By
carving out more room on the low
end, there will be more space for the
bass to fit comfortably in the mix.
5. The right EQ is crucial. Accenting
the pick/pluck sound can make the
bass seem louder. Try boosting a bit
around 1kHz, then work upward to
about 2kHz to find the “magic” boost
frequency for your particular bass.
Also consider trimming the low end on
either the kick or the bass, depending
on which one you want to emphasize,
so that they don’t fight. Finally, many
mixes have a lot of lower midrange
buildup around 200–400Hz because
so many instruments have energy in
that part of the spectrum. It’s usually
safe to cut bass a bit in that range to
leave space for the other instruments,
and provide a less muddy overall
sound; sometimes cutting just below
1kHz, like around 750–900Hz, can
also give more definition.
6. Tuning is key. If the bass foundation
is out of tune, the beat frequencies
when the harmonics combine
with other instruments are like audio
kryptonite, weakening the entire mix.
Beats within the bass itself are even
worse. Tune, baby, tune!
7. Edit in context. Because bass is
such an important element of a song,
what sounds right when soloed may
not mesh properly with the other
tracks. Work on bass and drums as a
pair—that’s why they’re called the
“rhythm section”—so that you figure
out the right relationship between
kick and bass. But also have the other
instruments up to make sure the bass
supports the mix as a whole.
8. Beware of phase issues. It’s common
to take a direct out along with a
miked or amp out, then run them to
separate tracks. Be careful, though: The
signal going to the mic will hit later than
the direct out, because the sound has
to travel through the air to get to the
mic. If you use two bass tracks, bring
up one track, monitor in mono (not
stereo), then bring up the other track. If
the volume dips, or the sound gets thinner,
you have a phase issue. Hardware
devices like the Radial Engineering
Phazer or Little Labs IPB can tune out
phase differences; with a DAW, simply
slide the later track so it lines up with
the earlier track. The timing difference
will only be a few milliseconds (i.e., one
millisecond for every foot of distance
from the speaker), so you’ll probably
need to zoom way in.
9. Respect vinyl’s special requirements. If anything you ever do has
even a slight chance of ending up on
vinyl, pan bass to the exact center. If
there’s more than one bass track, pan
both to center.
10. Fun with bass amp sims. There
are some excellent bass amp sims, like
the cabinets in Native Instrument’s Guitar
Rig 3 and Waves GTR, as well as the
dedicated Ampeg SVX plug-in (from
the AmpliTube family) offered by IK
Multimedia. These open up the option
of recording direct, but then “re-amping”
during the mix to get more of a live
sound. You’ll also have more control
compared to using a “real” bass amp.