By | Mon, 01 Mar 2010
( www.vir2.com , $399.95 street)
Fig. 6. The popular Kontakt Player includes
sophisticated scripting options and effects.
Percussion samples tend to be short,
so do the math: There’s 19GB of content,
representing over 250 orchestral
instruments including timpani, snares,
orchestra bass drum, mallets, triangles,
chimes, and gongs, as well as FX and
some ethnic/world instruments.
Orchestral percussion is a natural
for soundtracks, but there’s enough
percussion here to provide fodder for
various types of music. The Kontakt 2
player (Figure 6) provides the audio
engine, so EOP takes advantage of its
scripting features to allow for articulations
(flams, chokes, rolls, and the like),
randomization, and other realismenhancing
elements. Even better, these
scripts are exposed; for example, you
can edit the velocity, smoothness, and
pitch for rolls with a stepsequencer-
type interface, and edit
triggering characteristics—although
the well-chosen defaults generally
obviate the need for editing.
The program also includes convolution
impulses for rooms and halls,
implemented in the appropriately-
named EZRoom—basically
just a drop-down menu
with lots of ambience choices
and wet/dry controls. Thirtytwo
effects are available for
insert effect slots or the four
aux buses (inserts and aux
buses handle up to four
effects each), and there’s
overall 3-band parametric EQ
per instrument.
EOP is a good example
of why large libraries apply
even to percussion: Having
alternate samples for triggering
and articulation
makes a huge difference in
terms of creating realistic,
satisfying sounds. If you
need only basic orchestral
percussion, the samples included with
samplers and general-purpose orchestral
libraries will probably do the job;
but for the full meal deal, EOP represents
a comprehensive, well-thoughtout
collection.