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| Fig. 1. The MasterWorks Gate plug-in from Digital Performer. The gate is inserted on the synth bass track; on the kick drum track, an aux send is routed to Bus 1. Bus 1 is then used as the gate’s “KeySource.” |
IN JULY, we looked at basic dynamic processing.
This month, we’ll explore advanced techniques for using expander/gates. Our
initial
discussion of expander/gates was basic: Insert
one on a sound, and it can hide unwanted
noise when the sound is not playing. When the
sound is playing, the noise is still there but it
is typically masked by the sound. A gate can
be used for some interesting creative effects,
but to take full advantage of its capabilities we
need to dig a bit deeper.
Any gate incorporates something known as
a “gain-control device.” Think of it as a remote
control for opening and closing the gate. This
remote-control signal can be the same sound
we are gating, or it can be a completely different signal. For example, when we
gate a snare drum to hide leakage from other parts of the
drum kit, two things are happening every time
the snare is hit: The snare is passed through
the gate’s audio path, and the snare sound is
routed through the remote control path, telling
it when to open and close the gate.
No one ever said that those two signals had
to be the same. Suppose you are trying to gate
a snare drum, but the kick drum sometimes
causes the gate to open. If you could remove
the kick drum from the control signal, the gate
would track the snare drum more reliably. This
is where the sidechain or “key” filter comes
into play. The key filter modifies the control
signal, not the audio path. If we set the key filter to cut everything below,
say, 250Hz, a lot of
the kick drum leakage would be removed from the control path, reducing the
tendency for
the gate to open on kick hits. Since this signal
is different from the audio path, we did not
change the sound of the snare. The same technique can sometimes be useful when
trying to
reduce the instance of cymbals opening tom
gates. The “key listen” (or “sidechain listen”)
button on a gate lets you temporarily hear the
filtered signal.
Many expander/gates (software or hard-
ware) provide a separate “key” or “trigger”
input, enabling you to use a secondary sound
to take control over opening and closing the
gate. For example, let’s say you patch a gate
on a synth bass but route the kick drum to the
gate’s key input (see Figure 1). Even though the
synth bass is passing through the gate’s audio path, the kick drum actually
opens and closes
the gate. If the kick drum does not hit, you
won’t hear the synth bass, regardless of what
the synth bass is playing. This can be used for
some interesting effects where the synth is
rhythmically matched to the kick hits. Since
the synth is heard only when the kick is played,
it sounds like the kick and synth are playing
together perfectly.
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| Fig. 2. The rear panel of the Drawmer DS201 Gate provides audio input, audio output, plus a separate input for a key signal. A front-panel switch turns the key feature on or off. |
Next, substitute that synth bass for a low-
frequency test tone tuned around 70Hz. Every
kick hit opens the gate on the test tone, making your kick sound like a TR808
kick. You
can use the gate’s hold and release controls to
make the length of the tone as long or as short
as you like. A similar approach can be used on
a noise signal to trigger the gate from a snare.
Every time the snare hits, you’ll get a burst of
noise in time with the snare drum. Again, you
can either add this to the real drum or use it to
replace the snare sound. Trent Reznor will be
proud of you.
Here’s how to create a TR808 kick in Pro
Tools: First, add an aux track. Make sure that
the fader on the aux track is pulled down all
the way or you may be in for an unpleasant audio surprise. Insert a signal
generator plug-in
on the aux track (insert menu > other > signal
generator). Slowly bring up the fader on this
track and you’ll hear the test signal. It’s pretty
useless at this point. Set it to Sine Wave and
200Hz. Insert a gate on the aux track (insert > dynamics > Expander/Gate
Dyn 3), making
certain that the gate follows the tone generator
in the signal path. This means that the signal
generator must be in the top insert slot. Adjust
the threshold of the expander/gate so that the
tone is just muted. Next you need to route the
kick drum to the ‘trigger’ input of the gate. Add
an aux send to the kick drum track. Set its out-
put to Bus 1, set it to pre-fader and bring the
aux send fader up. Set the gate’s key input to
Bus 1. Click the gate’s sidechain ‘key’ button.
Every time the kick drum is hit, the gate
will open, unmuting the tone and giving you
a low-frequency burst (You may need to fine
tune the gate’s threshold control.) Try tuning
the tone down to around 60 or 70Hz. You can
turn this into a TR808 kick by lengthening the
hold and release of the gate, or keep it short
and just use the tone to reinforce the kick. In
fact, if you already like the kick drum sound,
tune the tone to approximately 40 or 50Hz just
to add some impact to the kick drum.
Some engineers have had success using
contact pickups on each drum to trigger gates
on the microphones. This is a useful technique
because the contact pickup is not subject to
any leakage, whereas microphones may capture other sounds that might
mis-trigger the
gates (particularly on loud stages). The contact
pickup is placed on the drumhead and patched
to the key input (see Figure 2) on the respective drum’s gate. Since the
trigger is in physical
contact with the head, it will send a signal only
when the drum is hit. Leakage is no longer a
factor in opening the gate, so the gate reliably
opens only when the drum is hit.
Steve La Cerra is an independent audio
engineer based in New York. In addition to
being an Electronic Musician contributor,
he mixes front-of-house for Blue Oyster Cult
and teaches audio at Mercy College Dobbs
Ferry campus.