Samplers are great tools for capturing
the sonic nooks and crannies of acoustic
and electric instruments—if only in snapshot
form, which always invokes the argument
as to why anyone would want to
replace the real thing with an imperfect
copy. The fact is, once you get a nuanced
instrument inside a sampler, the number
of ways you can reshape its sound
multiplies by a nearly infinite amount.
SampleLogic, no strangers to altering
the sonic landscape of conventional
instruments and natural sounds, have
focused their talents on acoustic and
electric guitars, resulting in a collection
of predominantly processed sounds. All
of the source material derives from guitars;
nevertheless, Cinematic Guitars
strays far afield of its origins while retaining
familiar and appealing properties of
its source material.
The product is available as a direct
download from SampleLogic''s Web site or
in a box set. Native Instrument''s Kontakt Player accompanies roughly 6GB of sample
data, and the package is authorized
neatly through the NI Service Center.
Cinematic Guitars harnesses the considerable
guitar-stretching abilities of
Steve Ouimette. The library dishes out
exotic, guitar-derived sounds and effects
alongside a handful of more conventional
acoustic and electric guitar instruments.
Moreover, the sounds are geared toward
soundtrack production with (to mix
metaphors) a widescreen sonic approach;
the majority of sounds are thick, animated,
and huge.
DOWN THE RABBIT HOLE
Native Instruments Kontakt Player harbors
Instruments (single MIDI channel
patches), and Multis, which combine
instruments in different ways for an aggregate
effect. Cinematic Guitars divides
into three main instruments categories:
Atmospheres, Instrumentals, and Percussives.
These branch out into a number
of subdivisions. For instance,
Instrumentals branches into folders for
arpeggiated instruments; guitars, loops,
pads, and synth-type sounds. The loops
subfolder under the Instrumentals category
adds another layer of subfolders.
Thankfully, Kontakt provides a tree menu
with which to navigate through the bounty.
Things get a bit confusing; nonetheless,
as several Multis lurk in the single-instrument
folder, and if you aren''t attentive,
you could inadvertently purge instruments
you have loaded into other slots.
There are few hard and fast rules in
the organization of the patches; although
there are folders for performance-oriented
patches such as tempo-synched,
arpeggiated or gated instruments, don''t
be surprised if additional tempo-synched
instruments show up in other folders.
Nonetheless, patches are still appropriately
organized by function, and much of
what drives a patch''s performance is
accessible from the user interface for
easy customization. Among other controls
are Attack Release knobs, cabinet
modeling (with a programmable rotator
effect) reverb, delay, flange, a multimode
filter, and plenty more.
ATMOSPHERIC DISTURBANCES
The Atmospheres folder breaks down
into Ambiences and Stingers; the former
generally serve to underscore mood,
whereas the latter group is used to
emphasize an event or transition. Once
you open the Ambiences folder, you can
choose between folders devoted to a
variety of moods: Bizarre, Dark and Scary,
Euphoric – Spiritual, and more. For the
most part, the ambiences are pads with
looping melodic or percussive motifs
emerging and developing over time. In a
number of cases, patches are augmented
with a few variants, consisting of a slightly
different sample map, step sequenced
modulation, arpeggiator-driven, and modulation-
wheel controlled patches. These
variation patch titles reflect the additional
feature (SEQ for sequence or MW for
modulation wheel, for instance) Every
MW patch I played, controlled filter cutoff;
given Kontakt''s formidable modulation
capabilities and SampleLogic''s
expressive sound set, this was disappointing;
a few mod-wheel crossfades or
other modulation choices would have
been welcome.
As with SampleLogic Morphestra
(Reviewed in the Feb 2010 EM), the company
recruited a handful of film-and-game composition
artists to program a batch of
Multis. Among these, the contributions of
composers Atli Orvarsen (Sunrise Drive
and Monastery Memory), Jesper Kyd (Space
Cowboys) and Steve Tavaglione (Gentle
Minor Strummer and Harmo Knees),whose
aforementioned patches were especially
welcome for their emphasis on atmosphere
and mood rather than violence and bombast
(see Web Clip 1). Don''t overlook the
SampleLogic Multis, though; they offer
plenty of evocative patches that go beyond
the “Scoring for 24” paradigm. Can This
Be Real, with its backward guitars and
padding evokes a powerful sense of wonder
(see Web Clip 2).
My gripes are trivial alongside the
sheer number of imaginative, useful
sounds you''ll find in Cinematic guitars.
Many of the patches are breathtaking
and evocative. There''s a ton of useful,
wide-screen sounding material, and the
effects and easy access to patch-modification
multiplies the collection''s value
and utility several times over. Cinematic
Guitars may not be the only film-scoring
sound library you''ll ever need, but it fills
a sonic niche few, if any collections
occupy, and does it beautifully.
Overall Rating (1-5): 4
Sample Logic Cinematic Guitars Product Page