“Jamming doesn’t really yield
great results,” he admits. “I think
some of the improv stuff we’ve done
has turned out okay, but, ultimately,
we don’t really feel like it has a place
in an album context.”
So band members toil away at
the demo process, each bringing in
ideas and hammering them out in
various stages. Meanwhile, McEntire
squeezes in time to work with dozens
of other artists, including The Sea
and Cake, Spoon, and Stereolab. But
Tortoise slowly and steadily keeps up
the pace, releasing a new album
every few years.
On Beacons of Ancestorship
[Thrill Jockey], the band’s sixth fulllength,
intertwining melodies and
cycling rhythms are still in full effect,
but two key elements are missing. . . .
“We wanted to get away from the
vibes and marimba,” McEntire says.
“It was becoming a bit of a cliché, so
to fill in that gap, there ended up being
a lot more keyboards.”
Tortoise’s writing process is deliberate
and meticulous, but with no vocals
to guide an obvious structure, song
lengths vary wildly. For example, “High
Class Slim Came Floatin’ In” is 8:14
minutes, while “Penumbra” is 1:08.
Although the band doesn’t adhere to a
stringent three-and-a-half-minute pop
format, tracks were extended and cut
down until they felt right. Originally,
the pulsing and ever-evolving “Monument
Six One Thousand” was only a
minute long, but the band stumbled
upon an interesting idea to build on it.
“We came up with this thing where
the drums were triggering modular
synth sounds that gave it a whole new
dimension,” McEntire says.
To do that, they routed the audio
output from the acoustic drums in Pro
Tools|HD 2 to the comparator modules
in a C.M.S. modular system to
trigger a gate.
“You can set a threshold in these
modules, and then it will send out a
+10-volt gate signal to whatever you
want that’s on the trigger,” McEntire
explains.
Modules from The Harvestman,
quirky synths (including the EDP
Wasp), and ideas molded in Ableton
Live were responsible for other experiments
throughout the album, but
sound-shaping creativity aside,
McEntire is a stickler for getting the
fundamentals down right. He spends
hours tuning drums, finding the right
spot for the kit in the room, and placing
mics. To deal with mic bleed, he
starts with baffles and steps up to
samples where needed.
“Hi-hats can be a bit of a problem if
they really overpower the snare,” he
says. “So we sometimes try to make
a physical baffle between the hat
and the snare. But I’m also not
opposed to using SoundReplacer
when it seems helpful, although I
use it more as an add-on than a fullon
replacement.”
McEntire is a fan of wide stereo
imaging, but he is careful with phase
relationships when positioning mics.
“If you have two channels completely
out-of-phase, you’re going to get this
crazy, hurts-your-head stereo thing
happening,” he says.
He appreciates near-coincident
mic pairs for their wide, stereo-imaging
effect, but using mid-side pairs is
his favorite overhead drum-miking
technique.
“That works really well, because
you can control the stereo field in
post-production,” McEntire says. “And
you can adjust the side level relative
to the mid in your mix, as opposed to
having a coincident pair, where you’re
stuck with the left and right channels
as they are.”
For both the mid and side positions,
McEntire uses small-diaphragm
Schoeps condensers that are easy to
position, although he’ll sometimes use
a ribbon mic as the side element to
capture a different tone. He also uses
spectral panning to achieve a wide
stereo image.
“I’ve got a couple of multiband
band-pass equalizers from SND and
C.M.S., and you can take the output of
each channel and pan those around so
you get the spectrum dispersed
throughout the stereo field.”
Other outboard gear includes a
Massenburg DesignWorks MDW EQ
and 8900 compressor, an Empirical
Labs Distressor, and an EAR 660 limiter/
compressor—all routed to a Trident
A Range console.
For guitar, McEntire often mics lowwattage
amps from a distance of three
inches, blending signals from ribbon
and dynamic mics. The band also uses
Bassman 4x10 and Music Man 2x12
amps, and favor ’60s Fender Jazzmaster
and ’80s Gibson ES-335 guitars.
But gear and techniques aside,
there’s always time for recording tomfoolery.
On “The Fall of Seven Diamonds
Plus One,” percussion sounds like bags
of chains hitting the ground. McEntire
mixed spring-drum and thunder-sheet
samples from the Vienna Symphonic
Library with real drums, and, yes, chains.
“We took this pile of chains and
dropped them on a bass drum,”
McEntire says.
After all, all work and no play makes
studio time a dull chore.
WHAT IS MID-SIDE MIKING?
Mid-side miking gives you control
over the stereo image and ambient
information. It’s typically achieved
using a mic with a cardioid pattern
for the mid (capturing the direct
sound), and a mic set to a figure-8
pattern for the side (capturing the
ambient sound). The mid mic
faces the source directly, and the
side mic’s diaphragm is placed
perpendicular to the diaphragm of
the mid mic.