For many film composers, nothing is more exhilarating
than standing in front of an orchestra and
hearing one''s music come alive. However, recording
the live orchestras heard in today''s blockbuster
releases is no easy feat. It requires both
a good crew and reliable gear. This article takes
a look at the people and technology that go into
preparing for a Hollywood scoring session.
SEE IT IN BLACK AND WHITE
For much of the film-scoring process, the composer
is working on a computer, but during the
weeks of recording, much of the focus is given
to traditional music notation. Although computers
are an excellent way to create music, nothing
is more satisfying, efficient, or creates better
results than recording live acoustic instruments
playing music off the page. Of course, to get the
music onto the page, there are a number of technical
steps that need to be addressed.
FIG. 1a: Sibelius MIDI file before quantization.
FIG. 1b: After quantization.
If the music was written in a computer
sequencer, the composer or music programmer
will export a MIDI file and send the file to a copyist
or orchestrator along with an MP3 of the
mockup (a demo of the music using sampled
instruments). The copyist will import the MIDI
file into his or her notation program of choice
and begin to stylize the layout of the score page
while cleaning up the raw MIDI musical data.
To assist in the cleanup process, notation
programs will quantize the MIDI on import, which
reduces the note''s rhythmic value to a set length,
such as 8th notes or 16th notes (see Fig. 1).
The Sibelius notation program allows copyists to
set up a “house style” with all of the composer''s
score preferences. This helps the copyist quickly
conform the MIDI into the composer''s preferred
score layout. After cleaning up the MIDI in the
notation program, the composer or orchestrator
can add written expressive elements such as
dynamics or techniques. Depending on the preferences
of the composer, files can go back and
forth between the composer and the copyist, with
the composer making updates or orchestration
changes to the score by hand.
FIG. 2: The action line on a film score.
There are a few elements specific to film
scores that are useful to incorporate into the
notated score. Unlike a concert score, it is helpful
for a film score to have an action staff at the
top of the score that indicates hit points—places
in the film that need to be highlighted with accents
or other musical hits (see Fig. 2). These are very
useful for the composer and the conductor in
shaping the music and orchestration.
Hit points are usually created when composing
in a sequencer such as MOTU Digital Performer,
which uses these hit points to calculate
tempo and meter changes. In the pre-digital days,
a music editor would often have to calculate tempos
using a stopwatch, but these days the software
can determine tempos for you.
When the MIDI file is imported into the notation
program, the hit points are also imported
and incorporated onto the action line at the top of the score. Sibelius imports these hit
points directly, whereas Finale requires the
inexpensive plug-in TGTools. The hit points will
later be imported into Avid Pro Tools when these
same MIDI files are used to create the recording
templates.
FIG. 3: Big time signatures are important for conductors who are sight-reading a score.
Because creating tight synchronization with
the visuals often means changing the number
of beats in each measure, or speeding up or
slowing down some sections, film music can
often have a lot of tempo and meter changes.
To assist the conductor in sight-reading the written
score, it is often helpful to have large meter
changes (see Fig. 3). Finale and Sibelius default
to small time signatures, but with some tweaking,
one can create custom layouts of time signatures
to allow for quick reference of meter
changes. To also assist in quick reference, it is
very helpful to have measure numbers listed on
every measure of every score and part.
It is useful to include each cue''s start time
on the written score as well. Starts get changed
often due to picture edits during the scoring
process, and if the start is clearly stated on
the written score, the technical staff can all be
sure that their equipment is set to start at the
right time.
After the scores have been created in Finale
or Sibelius, the digital files are sent to a music
librarian at the recording session who will supervise
the printing, binding, organization, and delivery
of the music to the musicians. The librarian
is often hired by the music contractor, who also
hires all the musicians for the recordings.
IT'S ABOUT TIME
The film scoring process often feels as if it''s
devoted to the management and wrangling of
time: there is the start time of the musical cue
in the film measured in SMPTE timecode (hours,
minutes, seconds, frames); the running time of
the cue; the bars, beats, and tempo of the music;
the sample rate and frame rate of the audio and
video; not to mention the short deadlines for finishing
the work.
The music editor has a central role in managing
all of these timing details. The role of the
music editor can vary widely depending on the
film and the composer, but there are a few
responsibilities which most music editors share.
The first is the spotting of the film, at which
point the music editor, composer, director, and
sometimes the producer, review the film and
decide on basic start and stop times for each
scene, as well as a general character and feel
for the score.
FIG. 4: A typical SMPTE
start-time sheet.
Once the general start times have been determined,
the music editor can begin the temp
music, which is the process of placing existing
music cues into the soundtrack to create a temporary
score. This is increasingly common on
many films, as the movie studios often want to
screen the film to select test audiences before
recording the score, and music is needed to sell
the emotion of each scene. As the music editor
assembles the spotting notes and temp music,
he or she begins to compile a list of the start
times for the music cues. This list is often called
a SMPTE start-time sheet and lists important
technical information about each cue such as the title, video reel, name, length, and the start
time (see Fig. 4). As the film is edited, this list
must constantly be updated to ensure the start
time of the music is correct with each new picture
version. In addition, many music editors
are also asked to conform the music to fit new
picture edits by cutting sections out, changing
meters or tempos, or requesting that the composer
add new sections of music to go under
added footage.
As the week of the recording session gets
closer, the music editor will start to prep recording
templates for Pro Tools. Although much of
the composing process is done in Digital Performer,
Logic, or a variety of other sequencers,
the majority of top-notch, film-music recording
studios work with Pro Tools. These templates
can be made in Pro Tools LE as well as HD. The
Pro Tools session templates need to have the
proper frame rate and start time, the tempo and
meter map, and any guide tracks such as mockups
or other pre-records.
FIG. 5: Setting the session
start time and frame rates in
Pro Tools.
FRAME RATES AND SESSION START
Each cue in the film will have it''s own Pro Tools
session. Pro Tools sessions should be created
using the film standard of a 48kHz or, more commonly,
96kHz sample rate, 24-bit resolution, and
Broadcast WAV (BWF) file formats. BWF files place
a timestamp on the audio files, so that when
files are later imported into new sessions at the
mix, the file will automatically synchronize to the
correct start. Once the session is created, the
editor adds in the Session Start Time and the
picture frame rate. This is done in the Setup >
Session Menu (see Fig. 5).
The session start time is determined by the
reel of video that is being used. Each video reel
will start on an hour marking. For example, Reel
1 will start at 1:00:00:00 (1 hour, 0 minutes, 0
seconds, and 0 frames), Reel 2 at 2:00:00:00,
and so on.
FIG. 6: The Audio Rate pullup/
down menu in Pro Tools.
Next, the music editor will set the time-code
rate. Most projects shot on HD video these
days use the 23.976 frame rate, which has the
24 frames per second (fps) look of film, but
accommodates the 29.97 specification for US
television using a technique known as a 3:2
pull-down. While the film rate of 24fps is often
used for projects shot entirely on film, the final
mix, or dub, is often at 23.976fps. In these
cases, the score recording, or more often the
layback of the final mixes, will be done using
a pull-down (see Fig. 6). This pull-down process
will slightly slow down the audio to make it
compatible with the different frame rate being
used at the dub. If the score is recorded and
mixed at the wrong frame rate, the dub stage
can accommodate this mistake using sample
rate conversion at the final mix, but this is not
as desirable.
CUE START TIME AND TEMPO/METER MAPS
Once the session start time has been created
for the reel, the music editor needs to set the
cue''s start time and import the tempo/meter map.
Because film music is usually recorded to a click track
to ensure sync, the bar numbers in Pro Tools have to align with the bars in the score. This also allows
the composer to do “pick-ups” at the recording session
by starting a recording in the middle of a take.
The easiest way to set the tempo and meter
changes in the Pro Tools templates is to import
a MIDI file either from the music programmer or
composer. Import the MIDI file and set it to the
SMPTE start time for the cue. This will place all
of the meter and tempo changes directly into
the Pro Tools file. With any technical process, it
is usually a good idea to check the tempo and
meter in Pro Tools against the written score to
make sure no mistakes were made in the MIDI
file import.
Once the template sessions have been created
they can be delivered to the Pro Tools
operator for the recording session, who will
import the templates into his or her recording
layout template, using File > Import Session
Data.
CONDUCTOR COMFORTS
Conducting is a skill that requires not only a
great ear and deep musical knowledge, but
also a lot of coordination. Cueing orchestra
members, coaxing an emotional performance,
listening for mistakes, and counting the beat
of the music is a difficult task. Film composers
not only have to accomplish this, but they also
have to synchronize the music to the film at
the same time. To assist in this task, many
conductors use visual cues such as punches
and streamers.
Since the early days of film music, punches
and streamers have been used to assist the conductor.
Music editors in the pre-digital days would
literally punch a whole in the film at designated
lengths to flash the downbeat, providing a visual
metronome. Using this method, a bright flash
would appear over the film that would keep the
conductor in time. For important musical hits, a
vertical line, called a streamer, would slowly
progress across the screen to indicate the
entrance of the next musical section. This was
accomplished by marking a diagonal scratch
across the film stock. When the film was played
back, this would manifest itself as a moving line
across the screen.
In these modern days of video, these early film
techniques have been long abandoned, and now
computers provide these important visual cues
for the conductor. One of the more beloved systems
used by established film composers is the
Auricle Time Processor. This is a DOS 3.0-based
computer system that was developed by Richard
Grant in 1983, who would later go on to receive
an Academy Award in 1987 for his creation. This
computer chases (or generates) SMPTE timecode
created by the master recording computer, and
generates MIDI messages that create the visual
punches and streamers at designated times.
Like much in the film music recording process,
proper Auricle setup relies on having the tempo/meter maps from MIDI files,
the start times, and the frame rate
settings. The Auricle operator converts
the MIDI file into an Auricle file for
each cue, and sets the start time and
the frame rate. Based on the composer''s
or conductor''s preferences,
streamers, punches, flutters, and other
visual indications are added in the
Auricle program. During the recordings,
an NTSC QuickTime video is
played out of Pro Tools via Firewire
and through a digital-to-analog converter,
such as a Canopus ADVC, and
then to the Auricle system. When the
Auricle receives the start time in the
SMPTE timecode, it starts generating
the proper visual indications, all while
following the tempo and meter of the
MIDI file. The conductor can then
watch the movie after it has passed
through the Auricle with all of the
proper visual overlays.
MOTU Digital Performer has also
been implementing visual streamers
and punches into their software and
can output these visuals right onto
the QuickTime movie. Figure|53 also makes a software
solution for visual cues called Streamers.
MUSIC PROGRAMMING
Although the technology for creating
mockups has been available since the
1960s, delivering mockups has only
been common practice for the past
10 to 15 years. Composers used to
play demos on solo piano to illustrate
the musical themes, or they''d use
small instrumental ensembles. These
days emulations of entire orchestras
can be convincingly created using a
computer. In addition, many composers
now compose using a
sequencer, and use the mockup as a
composition tool in the process.
As the quality of mockups has
improved over the past few years with
the advances in sampling technology
and sequencer proficiency, many film
scores include the pre-recorded electronic
elements in conjunction with
the live orchestra to make a fuller,
more modern sounding score. These working in the MIDI domain, but once the arrangement
is completed, the electronic instruments
should be rendered as multitrack audio files.
Before the MIDI is converted to audio, the music
programmer will want to confirm that the orchestra
is tuning to A440 (many European orchestras
prefer to tune to A442 or even A444). Almost
all modern software samplers allow the user to
pitch up or down the samples a few cents to
match the live orchestra.
When recording the MIDI into audio tracks in
the sequencer, it''s helpful to give the mix engineer
as many options as possible. Some music
programmers provide the multitrack stems based
on the orchestral section—strings, percussion,
brass, synths, guitars, and so on. If the stems
can be broken down further into instrument sections
(violin I, violin II, horns, trumpets, etc.), it
provides the recording engineer with greater control
over the mix. How the samples are routed to
the audio tracks depends on the music programmers''s
setup, and will be determined by what
samplers are used, whether it is a host-based
sampler such as Native Instruments Kontakt, an
inter-application sampler running over Rewire or
Vienna Ensemble Pro, or an external sampler running
on another computer.
Recording engineers usually prefer to have the
samples printed dry, without any effects processing.
If the processing is a key element to the
sound, such as an amp simulator, pattern generator,
or audio mangler, then the samples should
be printed after passing through the effects plugin.
If desired, the music programmer can also create
separate audio tracks of only the reverb.
ONE-STOP SHOP
There are a growing number of European studios
and orchestras that tailor to film music recording
and provide all of the technical and music
services required for a film music recording. One
such orchestra, known as the F.A.M.E.S orchestra
based in Macedonia, provide a large orchestra
with conductor, recording and mix engineers,
and music preparation services.
With the use of remote recording technology
such as Source Elements'' Source Connect audio
plug-in, the composer can even attend the recording
sessions from his or her own studio by listening
to the live playback in MP3 quality over the
Web. With the addition of a talkback microphone,
the composer can lead the recording sessions
just as if he or she were in the actual control room.
James Sizemore is a professional composer and
producer in NY, and has been the Scoring Technical
Director for recent films The Twilight Saga:
Eclipse and The Edge of Darkness.