The all-important beats shine. There are construction kit-type elements (snare, kick, hats, percussion, cymbals), as well as complete loops, including breaks. You get basses (lots of 303-type stuff, a few nice sub-basses, and some off-beat loops), filtered sweeps, leads, pads, trance synths (fat sounds doing chord progressions), techno synths (generally chopped, sequenced sounds favoring hard sync effects), progressive synths (highly rhythmic), atonal effects, filtered sweeps, and a few surprisingly creative snare rolls. You’ll need to supply your own come-hither diva vocals, though; there are eight forgettable vocal clichés, which you might use once. Or not.
If you think “anyone can do trance,” you’re half-right: Anyone can do bad trance. A lot of the synths on this CD have jackhammer rhythms that could get really annoying in the wrong hands; trance is about continuously and subtly warping your sounds — mixing, filtering, adding tempo-synced delay, and doing both smooth and abrupt edits. Trance NRG2 provides the source material, but expects you to supply the art.